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  [J2ME] Noughts & Crosses  (Read 1785 times)
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Offline enaiel

Senior Newbie


Projects: 1


What, me worry?


« Posted 2009-05-15 17:49:01 »

Hi all.

This is my first post, so please be gentle. I don't see many J2ME posts here, but as J2MEforums.com seems to be down, I hope you don't mind me making this my home Smiley

I started learning J2ME in 2005 and I wrote a simple Noughts & Crosses game as my first game. Since then I've been working on a platform game (in my spare time), but it's taking too long so I've decided to polish up the old Noughts & Crosses game and release it.

Screenshot:


Features:
  • Play against a human opponent or against the phone.
  • Three difficulty levels.
  • Ability to enter player names.
  • Ability to choose starting player.
  • Touch screen support.

I had added bluetooth multi-player support, but it's not enabled as I would need to buy a code signing certificate from every operator that the game would run on in order to use it. Doesn't make financial sense for a hobby project.

Watch Demo Gameplay Movie
Play Demo Online
Download Demo: xno.jad xno.jar


Watch Demo Gameplay Movie
Get Full J2ME Game On GetJar

You can view the demo game play movie on YouTube, or you can play the demo online. I would really appreciate it, though, if you could download the game to your phone and test it and let me know how it works. Any feed back is very welcome.

"Java’s not worth building in. Nobody uses Java anymore. It’s this big heavyweight ball and chain." - Steve Jobs
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #1 - Posted 2009-05-15 17:59:21 »

For tic tac toe that looks pretty nifty. Cool!

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Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #2 - Posted 2009-05-15 18:04:36 »

Nice! Hey, may be you want to re-implement it in JavaFX (mobile)  Smiley
 
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Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #3 - Posted 2009-05-15 19:13:04 »

Nice! Hey, may be you want to re-implement it in JavaFX (mobile)  Smiley
 
(ducks)

Would that allow him to use the Bluetooth api without going through the tedious, costly & inconvenient process of signing?

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Offline enaiel

Senior Newbie


Projects: 1


What, me worry?


« Reply #4 - Posted 2009-05-15 20:03:54 »

Re-implementing the game in JavaFX Mobile would only make for a tech demo, as NO device manufacturer or operator has announced support for JavaFX Mobile. Since NO real device exists to test on, the question whether it would need code signing is purely academic.

I would rather port to Android, as there are a couple of devices already out there (thats 2 more than JavaFX Mobile Wink), and there are many more in the pipeline from every major device manufacturer and operator. Unfortunately, Google hasn't implemented any bluetooth support for Java yet.

So, I'm sticking with J2ME for now. It's still the best platform for a hobby programmer, even if not for much longer.

"Java’s not worth building in. Nobody uses Java anymore. It’s this big heavyweight ball and chain." - Steve Jobs
Offline enaiel

Senior Newbie


Projects: 1


What, me worry?


« Reply #5 - Posted 2009-05-17 18:57:36 »

Anyone managed to test the game on an actual phone?

Thanks.

"Java’s not worth building in. Nobody uses Java anymore. It’s this big heavyweight ball and chain." - Steve Jobs
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #6 - Posted 2009-05-18 08:32:38 »

Looks nice, but I get this kind of issues with that grid graphic. *twitch*

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Offline enaiel

Senior Newbie


Projects: 1


What, me worry?


« Reply #7 - Posted 2009-05-18 18:00:26 »

Lol! I don't think there's anything I can do about that!

"Java’s not worth building in. Nobody uses Java anymore. It’s this big heavyweight ball and chain." - Steve Jobs
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