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  Java Based Game Development Concepts Tutorial Section  (Read 5654 times)
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Offline moogie

JGO Knight


Medals: 11
Projects: 5
Exp: 10 years


Java games rock!


« Posted 2009-05-13 15:01:35 »

To help those new to game development, I was thinking of a sections with has tutorials ala gamedev but using java instead of c++ allowing for the beginners to both gain game dev concepts and more knowledge in java.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #1 - Posted 2009-05-13 19:31:29 »

That's a good idea.

Do you think they should need to pass some sort of quality assurance threshold or should it just be a free-for-all? My hesitance with simply making a subforum for tutorials is that it would probably get eventually like the Shared Code or Games Showcase sections, which are just incredibly oversaturated so it's hard to find what's of quality.

It would probably be better to have some easier way to access tutorials, maybe via category. Probably adding in tags to specific kinds posts would help a lot, allowing people to browse by tag. Sort of like how Games Showcase used to have multiple subforums for each category of game, but on a more streamlined level.

See my work:
OTC Software
Offline moogie

JGO Knight


Medals: 11
Projects: 5
Exp: 10 years


Java games rock!


« Reply #2 - Posted 2009-05-14 06:16:25 »

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #3 - Posted 2009-05-14 06:19:17 »

I think this is a great idea, but that it would be better to make it a wiki. Just for basic stuff like how to make a game loop. There would be sub-heading for the different types - fixed time step, variable time step etc.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #4 - Posted 2009-05-14 06:23:47 »

i would imagine that yes, some form of QA would be needed. It would be more beneficial to have the tutorials presented in a more "normal" web site fashion. but since the java gaming website has long gone i guess as a post is the only way.
We're planning on turning JGO into a full-fledged site... eventually.

See my work:
OTC Software
Offline zammbi

JGO Coder


Medals: 4



« Reply #5 - Posted 2009-05-14 07:29:49 »

Oh that be nice. I remember an old video that showed JGO as a whole site.

Current project - Rename and Sort
Offline bobjob

JGO Knight


Medals: 10
Projects: 6


David Aaron Muhar


« Reply #6 - Posted 2009-05-14 12:20:03 »

I been wanting to some LWJGL tutorials for java.
Like an updated version of the Nehe tutorials. totally dedicated to Java.


So if others write tutorials for it(LWJGL), I wouldnt mind going over them for quality.

If this idea takes off, you got 1 guy for LWJGL.

One note though, would be cool if the tutorials are kept clean.
Maybe a sticky/link at the top of each Category that links to its relavent tutorial section.


My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline ShannonSmith
« Reply #7 - Posted 2009-05-14 18:24:10 »

I wouldn't bother with a formal Q/A system, just move any substandard posts into Shared Code in a similar fashion to the Showcase/WIP sections.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #8 - Posted 2009-05-14 18:33:57 »

I wouldn't bother with a formal Q/A system, just move any substandard posts into Shared Code in a similar fashion to the Showcase/WIP sections.

Well, currently GS/WIP is up to the game creator, not me.

See my work:
OTC Software
Offline ShannonSmith
« Reply #9 - Posted 2009-05-14 20:17:34 »

Your not planning on moving posts from GS to WIP if they are obviously WIP?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #10 - Posted 2009-05-14 21:10:02 »

Your not planning on moving posts from GS to WIP if they are obviously WIP?
Not at this point, no, mainly because JGO has been barely moderated before (mostly up to the members of the community how it is) so I didn't want to start imposing arbitrary judgement on things. Also, I don't want to have to play every single GS game to decide if it should go into WIP.

See my work:
OTC Software
Offline Mr_Light

Senior Member




shiny.


« Reply #11 - Posted 2009-06-16 02:37:57 »

adding tags order and a "this is usefull" button for quality assurance should be ok, I think

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
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