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  Lavirinto3d  (Read 2838 times)
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Offline zchira

Junior Newbie





« Posted 2009-05-13 14:17:06 »

Hi to everyone.

This is a link to lavirinto3d web site:
http://lavirinto3d.sourceforge.net/

The game is fully playable with many levels.

Of course, we are still working to make it better.

For more information please visit the webSite.

All suggestions are welcome.


Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #1 - Posted 2009-05-13 19:46:59 »

Quote
java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1332)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1270)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1117)
   at com.sun.javaws.Launcher.run(Launcher.java:105)
   at java.lang.Thread.run(Thread.java:637)
Caused by: java.lang.UnsatisfiedLinkError: /Users/Eli/Library/Caches/Java/cache/6.0/56/65124878-68727df3-n/liblwjgl.jnilib:
   at java.lang.ClassLoader$NativeLibrary.load(Native Method)
   at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1822)
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1715)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1030)
   at org.lwjgl.Sys$1.run(Sys.java:75)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
   at org.lwjgl.Sys.loadLibrary(Sys.java:84)
   at org.lwjgl.Sys.<clinit>(Sys.java:101)
   at org.lwjgl.opengl.Display.<clinit>(Display.java:111)
   at zgame.GameWindow.<init>(Unknown Source)
   at zgame.GameWindow.main(Unknown Source)
   ... 9 more

Mac OS X Java 5

See my work:
OTC Software
Offline zchira

Junior Newbie





« Reply #2 - Posted 2009-05-13 21:41:55 »

Acctually, lavirinto3d requires java 6.
Another thing, noboby I know hasn't Mac, so we have never tested lavirinto on that platform.

If you can, try it with java6 and be the first one who will confirm that the game works (or doesn't work) on Mac  Wink

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #3 - Posted 2009-05-13 23:32:54 »

Acctually, lavirinto3d requires java 6.
Another thing, noboby I know hasn't Mac, so we have never tested lavirinto on that platform.

If you can, try it with java6 and be the first one who will confirm that the game works (or doesn't work) on Mac  Wink


Unfortunately because Apple sucks, most Macs still don't have Java 6. So I can't. Sad

See my work:
OTC Software
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 50
Projects: 15


★★★★★


« Reply #4 - Posted 2009-05-13 23:42:23 »

The screenshots look great but the jws didn't work for me, i got the following error in the console

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java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1709)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1030)
   at org.lwjgl.Sys$1.run(Sys.java:75)
   at java.security.AccessController.doPrivileged(Native Method)
   at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
   at org.lwjgl.Sys.loadLibrary(Sys.java:84)
   at org.lwjgl.Sys.<clinit>(Sys.java:101)
   at org.lwjgl.opengl.Display.<clinit>(Display.java:111)
   at zgame.GameWindow.<init>(Unknown Source)
   at zgame.GameWindow.main(Unknown Source)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1321)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1267)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1066)
   at com.sun.javaws.Launcher.run(Launcher.java:116)
   at java.lang.Thread.run(Thread.java:619)
#### Java Web Start Error:
#### null


I'm using linux 64 bit. The error most probably means you didn't include the 64 bit linux lwjgl natives. Your jnlp file indicates it only supports i386 linux systems.
Offline zchira

Junior Newbie





« Reply #5 - Posted 2009-05-14 00:38:49 »

Unfortunately because Apple sucks, most Macs still don't have Java 6. So I can't. Sad

I didn't know that there is no jva6 for Mac  Huh   Sad
Next version of lavirinto3d will be also  compiled with java5. If I catch some time I will compile current version (0.6.2) with java5 and pput it on sourceforge.

@Kapta,
there are no 64bit libs included. We will solve this as soon as possible :-)

Too bad that I have no luck to hear some of yours opinions  Undecided

Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #6 - Posted 2009-05-14 00:40:22 »

Only 64-bit intel macs have Java 6, and that means, for the most part, macs made in the last year or so.

See my work:
OTC Software
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #7 - Posted 2009-05-14 07:45:14 »

It works here, Linux 32 bits  Grin

Offline TheAnalogKid
« League of Dukes »

JGO Coder


Projects: 3



« Reply #8 - Posted 2009-05-14 17:11:46 »

Works fine here WinxXP.

Very cool game and very well presented!  Smiley

This game has a lot of potential I think.

Offline zchira

Junior Newbie





« Reply #9 - Posted 2009-05-14 17:39:51 »

Thanks  Wink
We have many improvements which are not released.
I hope that soon we will release a new version.

Some of already finished tasks are:
- intelligent monsters
- powerUps (more than 10)
- some fields can be unmovable , some fields are connected and rotating one of them will rotate other one.
- some rendering and memory leaks problems solved
etc...

We are planing to do (but it is not finished yet):
- level editor
- auto update (ingame option to download/update/install new level packs)
etc...


Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline TheAnalogKid
« League of Dukes »

JGO Coder


Projects: 3



« Reply #10 - Posted 2009-05-14 18:48:44 »

I'd like to add some more comment:
- the in game graphics are great but the menu fonts and game title don't fit the game well; they feel like amateur.
- I'm not sure the music will fit player tastes in general.

Offline Mickelukas

JGO Ninja


Medals: 39
Projects: 2


Java guru wanabee


« Reply #11 - Posted 2009-05-14 18:58:09 »

It was great but the turning of the tiles using , and . felt random. I played it for 15 min and I still didn't figure out how much it moved, it seemed random in the beginning and then after a while it started turning 90 degrees at a time.

Offline zchira

Junior Newbie





« Reply #12 - Posted 2009-05-14 22:47:38 »

@TheAnalogKid
We have a problems to find a designer with enough enthusiasm  Undecided
Most of design is my work, and I am a programmer (not designer).
For next release we'll try to improve artwork (by myself or by new designer - if we found him  Smiley ).

About music:
We didn't wont to use some techno-ambient-electro style because it is so typical for games like lavirinto.
So we choose the jazzy style Smiley and gave full freedom to our compositor ( Ilijic Dejan - http://www.ilijicdejan.com/ ).


@Mickelukas
I am not sure what the problem is. It happens  sometimes on slow computers  Huh

Offline TheAnalogKid
« League of Dukes »

JGO Coder


Projects: 3



« Reply #13 - Posted 2009-05-14 23:03:47 »

I suggest you to visit http://www.1001freefonts.com/ and pick a great font.

Offline zchira

Junior Newbie





« Reply #14 - Posted 2009-05-22 14:25:00 »

I think that the font I used in lavirinto is from that web site.
Problem is that my engine support only fonts which characters are the same width (example: width of 'i' and width of 'w' are the same).

In that case my choice is very limited  Undecided .

(maybe I should improve my engine  Grin )

Offline Mickelukas

JGO Ninja


Medals: 39
Projects: 2


Java guru wanabee


« Reply #15 - Posted 2009-05-30 10:19:26 »

@Mickelukas
I am not sure what the problem is. It happens  sometimes on slow computers  Huh

Well, I have a 1 year old dual core (2.13ghz) with 4gb of ram and a gfx card good enough to play new 3D games so it isn't that slow a computer Smiley

Offline _Mac_

Senior Newbie





« Reply #16 - Posted 2009-05-31 10:24:05 »

Only 64-bit intel macs have Java 6, and that means, for the most part, macs made in the last year or so.

Hi, I also got a Mac with MAC OS 10.4.
You could try the Soy Latte JRE!

bye,

Mac
Offline zchira

Junior Newbie





« Reply #17 - Posted 2009-06-08 14:06:31 »

Well, I have a 1 year old dual core (2.13ghz) with 4gb of ram and a gfx card good enough to play new 3D games so it isn't that slow a computer Smiley

 Grin
Ungh!
I do not know  Grin
We will try to optimize the game before next release.

Offline xRot

Senior Newbie





« Reply #18 - Posted 2009-06-12 22:12:01 »

nice, like kula world for Playstation 1 Cheesy
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