a new http streaming server, proto-streamerhttp://code.google.com/p/proto-streamer
looking for a game
using http ..
assuming uplink and downlink, http streaming is useful for a kind of middle ground performance envelope with messages delivered reliably and in order (tcp). it's not as close to (network) "real time" as udp. it uses one tcp stream for an uplink and another for a down link, so it's not for an application with millions of participants. but it's good for thousands.
but if there's just downlink, then http streaming is even stronger.. although it's still tcp which is always a couple nanoseconds (call it) "slower" than udp.. as for "real time" voice.
and of course http traverses proxies and firewalls nicely.