Hello everyone, I have a question which i have seen asked a few times on this and other forums but I cant seem to find a good answer for it!
I want to use a higher resultion timer or clock reading method with a better granularity than that of System.currentTimeMillis(), I have seen the use
of System.nanoTime() recommended a few places, but have also read that it has problems when using multi core (usually athlon) systems, which can lead to useless results. Does anyone know the scale of this error, a few nanoseconds here and there wouldnt bother me at all, but if it is really inaccurate then i wouldnt be able to use it.
Is their a better alternitive?
I just really want it for measuring my FPS and UPS in my game accuralty to achive a consistant UPS, any help or info would be much appreciated!