Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  3D paint software ?  (Read 5491 times)
0 Members and 1 Guest are viewing this topic.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2009-05-12 09:24:10 »

Actually, I try (again...) to do some 3D.
I manage to do some basic 3D engine and loader. But the really hard part for me is starting.
I (somehow) create a mesh with UV map. Now I have to create the texture. So I'm looking for a 3D paint program. With mainly, an "image stamp" function.

I do some search and I find a bunch of software :
- DAZ 3D
- 3D Coat
- Amorphium
- Futur paint 3D
- Modo
- BodyPaint
- DeepPaint
- Tattoo 3D

Beside Tattoo3D, all are none free. So I will give a try to Tattoo3D, but does anyone use one of this type of software ?

ps : It seems that Blender have something like that... but like usual, it creeps me out and didn't manage to make it work.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #1 - Posted 2009-05-12 16:36:29 »

Photoshop CS4 can now do textures directly onto 3D models. There's also Mudbox by Autodesk, and something called I think Zebra, although I couldn't find a link.

See my work:
OTC Software
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #2 - Posted 2009-05-13 07:02:15 »

Tattoo 3D crash at startup for me  Cry
I try the demo of BodyPaint. It is quite good but the demo version put big Ms all over the texture.
I don't want to spend $$ for a software that I will use just a few times  Undecided. Until now, I didn't find other free 3D paint software.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #3 - Posted 2009-05-13 09:03:54 »

What about blender? http://www.blender.org/

I have never used it but I'm always visiting their site to see what they're making.

Offline zammbi

JGO Coder


Medals: 4



« Reply #4 - Posted 2009-05-13 09:35:00 »

Quote
ps : It seems that Blender have something like that... but like usual, it creeps me out and didn't manage to make it work.

Current project - Rename and Sort
Offline Wildern

Junior Devvie





« Reply #5 - Posted 2009-05-14 17:29:00 »

I know TrueSpace lets you UV map a texture and it's interface is a little more intuitive than blender.
And it is free as well.
http://www.caligari.com/
Offline fermixx

Senior Newbie





« Reply #6 - Posted 2009-09-10 20:41:58 »

What about Maya, 3dMax ? they use those at Disney Pixar, couldnt be bad.


I've tried ZBrush for a while, its quite good and its only 30mb. You can create really good 3d models with it (i mean, REALLY GOOD) with no effort. Unfortunately, i have no idea about how good they are for painting/mapping/creating textures or however the process is called.


There are a lot of demos on youtube

RTS game or a big rock-paper-sissors ?
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #7 - Posted 2009-09-11 07:23:53 »

What an old post Wink

My first aim was to get a cheap one. Maya, 3DMax, ZBrush cost... a lot  Tongue. I know 3DMax and a few ZBrush :
- 3DMax don't have what I want. It seems that you use the body paint plugin with it.
- I didn't manage to do anything good with ZBrush (it seems to have what I want) and it seems horrible to deal with low poly.
Offline fermixx

Senior Newbie





« Reply #8 - Posted 2009-09-11 22:36:41 »


- I didn't manage to do anything good with ZBrush (it seems to have what I want) and it seems horrible to deal with low poly.


true. im not an expert (i used it only for 5 seconds, then quitted) but i spotted that when you zoom in a bit, you start to see everything really pixelated.

Maybe its just us. Anyways, could you do something bigger and then scale down? does it consume a lot of resourses?

RTS game or a big rock-paper-sissors ?
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (37 views)
2014-12-15 09:26:44

Mr.CodeIt (31 views)
2014-12-14 19:50:38

BurntPizza (62 views)
2014-12-09 22:41:13

BurntPizza (99 views)
2014-12-08 04:46:31

JscottyBieshaar (60 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (77 views)
2014-11-29 21:32:03

toopeicgaming1999 (138 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (38 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!