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  CALLING ALL GAME DEVELOPERS - SHOW YOUR GAME AT JAVAONE  (Read 11190 times)
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Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Posted 2009-05-06 18:56:31 »

Java 4K Games!

http://www.java4k.com/index.php?action=games&cid=5






Offline CyanPrime
« Reply #1 - Posted 2009-05-06 20:04:45 »

Xenplat
JOGL, and Java 1.5+ (Might be 1.6 now)(note: you should be able to resize the window to full screen without it looking bad.)
I've been working on Xenplat for about 3 weeks, and this is what I've gotten. It's my first game in JOGL, and uses my map and object editors for levels. It will be open sourced later on. the controls are:
--Controls--
Z: Fire
UP/X: Jump
LEFT: Left
RIGHT: Right

http://prime.turquoisegrotto.com/java/xenplat.jnlp



William Starkovich
Offline Corvinex

Senior Devvie


Projects: 1


Work Hard, Go Pro.


« Reply #2 - Posted 2009-05-06 20:20:54 »

Hey this is a great idea, I would like to submit Virus Effect.

Game Name:


Platform requirements:
The internet, a browser and Java 1.5+.

Description:
VE is a 2D platformer RPG shooter, taking place inside a "virtual" world, where viruses are ruining the system.

Screenshots:






Developer's Name:
Lead ProgrammerOscar Gomez
Pixel / Graphics ArtistDiana Liao
Pixel ArtistRyan DeGange
Level DesignerSemir Mehmedovic
WriterWilliam Broom

Game Link:
http://www.VirusEffect.com/demo.php

"Do what you love and you'll never work a day in your life."
Android: Pac-Ball
Web Applet: Virus Effect
Old Games
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #3 - Posted 2009-05-06 20:39:08 »

Game Name : Speed Blazer
Platform requirements  : It should work for Java 1.4+ but 1.6 is recommended. Works on Windows (32 bit or 64 bit) or Linux (32 bit or 64 bit) or Mac (Intel or PPC)
Description : futuristic fast paced racing with a bit of shooting
Developer : kappaOne


Java Web Start

can make further changes if you like or if you want can also set it to work as an applet.
Offline gouessej
« Reply #4 - Posted 2009-05-06 21:23:03 »

T.U.E.R
Java 1.6 (compatible with both Sun's JVM and OpenJDK), 32 MB RAM, OpenGL 1.3 (avoid ATI Radeon Xpress 200 M and NVIDIA 8400 M)
Modest First Person Shooter taking place in a museum. You have to shoot the robots with your rocket launcher



Video
Julien Gouesse
Webstart

Sorry to show you again my "rubbish pile of shit".

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #5 - Posted 2009-05-06 22:08:18 »

Although this game is really simple and I made it really quickly, I think it's probably the most fun game I've ever made.

Sinuosity
Java 1.5

You play as a little adventurer who wants to prove his worth to the world. You've heard about the mysterious labyrinth nearby, supposedly unending and filled with thousands of monsters, weapons, potions, and more. Your goal is to reach the very bottom of the labyrinth (unfortunately for the adventurer, he doesn't know that thereis no bottom). The mazes are completely randomized so that every game is a new game, and the further you go the more complicated and difficult the mazes become, and the tougher the monsters get. Every once in a while, you will even fight a giant minotaur!




by Eli Delventhal

(I can improve the graphics and a few things if you want, especially the UI which I didn't really refine)

JNLP LINK: http://www.otcsw.com/webstart/Sinuosity/Sinuosity.jnlp

See my work:
OTC Software
Offline Darrin

Junior Devvie


Projects: 1



« Reply #6 - Posted 2009-05-06 22:52:31 »

Hi, cool idea.

Do you need the jars?


Game Name:  Subby and the Fishes
Platform requirements:  Windows, Mac, Linux (mostly)
Description:  Easy action game.  Keep your submarine from hitting walls while catching fish.
Screenshot(s)
Developer's Name:  Darrin Adams, Playful Minds

http://www.playfulminds.com/sub.html



Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #7 - Posted 2009-05-06 23:05:54 »

Game Name:
Bobjob's Tower Defence.

http://users.on.net/~bobjob/TD.jnlp

Platform Recommendations (compiled and tested mostly on WindowsXP):

* WindowsXP/Vista, Mac OS X 10.3+ and Linux
* 1800 MHz or better
* 256 MB
* 64 MB of Video Memory
* NVIDIA Geforce 2 Ti or ATI Radeon 7500 or better

Description:
Stop Waves of units from reaching there destination by construction towers to block there path aswell as destroy them. Play single player, or multiplayer via a LAN/Internet

Screenshots:






Developer's Name:
David Aaron (bobjob) Muhar

Currently Playable from http://users.on.net/~bobjob/
Ill edit the post, with a link later to a more entertaining version, ASAP.

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline ImNotBacon

Junior Devvie




Don't eat me


« Reply #8 - Posted 2009-05-07 00:16:34 »

I'll be there at JavaOne this year.

Game Name
Zatikon

Platform requirements
Low end Win/Mac. Linux performance is a big sluggish.

Description
Online turn based strategy game, a mix between chess and a collectible card game.

Screenshot(s)
http://www.chroniclogic.com/image/zatikon/zat_1.jpg
http://www.chroniclogic.com/image/zatikon/zat_2.jpg
http://www.chroniclogic.com/image/zatikon/zat_3.jpg
http://www.chroniclogic.com/image/zatikon/zat_4.jpg
http://www.chroniclogic.com/image/zatikon/zat_5.jpg
http://www.chroniclogic.com/image/zatikon/zat_6.jpg
http://www.chroniclogic.com/image/zatikon/zat_7.jpg
http://www.chroniclogic.com/image/zatikon/zat_8.jpg
http://www.chroniclogic.com/image/zatikon/zat_9.jpg

Developer's Name
Gabe Jones & Chronic Logic

JNLP Link
http://zatikon.com/zatikon.jnlp

Download Links
Windows
http://s159260531.onlinehome.us/demos/zatikon.msi
Mac
http://s159260531.onlinehome.us/demos/zatikon.dmg
Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #9 - Posted 2009-05-07 00:18:09 »

Game Name: SingSong Karaoke

http://singthegame.com/singsong-trial.jnlp

Platform requirements: Windows, Mac OS X 10.4+, Linux, Java 1.5+

Description: Sing while the game scores you by measuring your voice against the original artist. SingSong allows you to karaoke with any song you want to sing by giving you the tools to support new songs. Battle against friends to finally settle who is the best singer! Supports as many simultaneous singers as you have microphones.

SingSong uses OpenGL through LWJGL and the Slick 2D library. It also uses the Themable Widget Library GUI toolkit and a few other commercial friendly OSS projects to decode various audio formats.

Screenshot(s):





More screenshots:
General screenshots: http://singthegame.com/screenshots.php
Unicode support: http://singthegame.com/unicode.php

Developer's Name:
Nathan Sweet / Esoteric Software
admin@singthegame.com
http://singthegame.com/

I think it would be really cool to have a booth set up with SingSong! People could pick up a mic and sing a little. Smiley Note people don't have to sing loud at all to play. I can provide free, Creative Commons licensed music (see the demo, on the homepage). I could also create a special version of the game that loops through the four free songs, so anyone walking by can pick up a mic and sing without the need to click around in a GUI. If needed, I can provide USB microphones for the booth. These Logitech USB Microphones are nice, reasonably priced, and work well with computers (it says Xbox but it is just a USB mic).

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mr. Gol

Senior Devvie


Medals: 1



« Reply #10 - Posted 2009-05-07 15:19:25 »

Game Name: Ferrari3D
Platform requirements: Windows XP/Vista or Mac OS X 10.5 or Linux, Java 6
Description: Simple 3D racing game
Screenshot(s):




Developer's Name: Dennis Bijlsma
Webstart: http://www.dennisbijlsma.com/data/ferrari3d/webstart/ferrari3d.jnlp

The gameplay is far from the level of Droid Assault to be honest Smiley
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #11 - Posted 2009-05-10 15:07:01 »

Game Name: Hyper Blazer
It's not exactly new, but just picked it up again and am doing a graphical overhaul and tweaking the game play a bit to make it more accessible (i.e. easier), and adding a few new levels

Requirements: Windows (32bit Mac & Linux should work but is untested), Java 1.6, OpenGL compatible video

Description: Game play mechanics are based on Trail Blazer: Race with a ball over a track as fast as possible and avoid obstacles and pits.


http://www.gagaplay.com/hypblazer/hypblazer.jnlp


Screenshots:




anaglyph 3D mode:


(The screenshots are a bit squashed because they are taken from a wide screen display running 800x600)

Offline Tobias

Junior Devvie


Projects: 1



« Reply #12 - Posted 2009-05-11 13:39:07 »

Game Name: Mad  Skills Motocross
Platform requirements: A gamepad, preferably.
Description: Motocross with awesome physics
Developer's Name: Turborilla
Screenshot(s):







Video:
Mad Skills Motocross gameplay video (youtube)

Release date: Soon

Mad Skills Motocross
Turborilla - independent game developer
Offline Alric

Junior Devvie


Projects: 1



« Reply #13 - Posted 2009-05-11 21:34:03 »

Game Name: Exodus Defence (working title only)
Requirements: Java 1.5, reasonably modern system for performance.
Description: Semi-arcade 3D shooter with the ability for the player to create content and missions.
Developer's Name: James Waddington
Screenshots:



more:
http://img19.imageshack.us/img19/603/valley1a.jpg
http://img19.imageshack.us/img19/1903/island2.jpg

There's some videos in my sig although they are a bit dated now.

EDIT:
JNLP:
http://calefay.com/edgame.jnlp

Offline Darrin

Junior Devvie


Projects: 1



« Reply #14 - Posted 2009-05-12 15:18:05 »

Game Name:  Dot n Munch
Platform requirements:  Windows, Mac, Linux
Description:  Use the arrow keys to find the gap and avoid the munch.
Developer's Name:  Darrin Adams, www.playfulminds.com

Screenshot(s)



Offline EgonOlsen
« Reply #15 - Posted 2009-05-15 05:34:40 »

Game Name: Robombs
Platform requirements: Windows, Linux, Mac, Solaris
Description: Free Bomberman inspired multiplayer game in 3D
Developer's Name: Helge Foerster
Website: http://jpct.de/robombs.game

JNLP: http://jpct.de/robombs/robombs.jnlp
DL: http://jpct.de/download/robombs.zip

Screen shots:







Offline Haladria

Junior Newbie





« Reply #16 - Posted 2009-05-23 18:50:31 »

Game name: Imperii

Platform requirements: Windows, Linux or Mac, with Java 1.5 or better. GPU with shader support.

Description: A fast-paced action filled strategy game where you as commander in chief should build a base to defend the last green park in the empire. The enemies will do all they can to breach your defence. Waves after waves of enemies will be thrown upon your walls. Will they last?

Screenshots:







Some of the (basic) game engine features:
- developed in Java
- XML scripted game design
- AI pathfinging using Dijkstra's algorithm
- runs on Windows, Linux and Mac (but only exe for windows bundled in the demo zip currently)
- Particle systems
- GUI
- Menusystem
- works in most screen resolutions
- Shader based animations
- Bloom
- 3d sound
- runs on 32 and 64bit systems (much faster on 64 bit jvm)

Download demo here: www.gamerendering.com/Imperii

If you're interested, please download the demo of the game and test it Smiley Please post any error reports in the following thread:

http://www.jmonkeyengine.com/jmeforum/index.php?topic=10977.0

/Robert
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #17 - Posted 2009-05-25 01:35:55 »

Game Name: Rescue Squad 2

Platform requirements: Windows, Mac or Linux

Description: A fast paced arcade style rescue-em-up. Pilot your helicopter to rescue people and deliver cargo against the clock. More details in the WIP thread.

<b><a href="http://www.triangularpixels.com/RescueSquad2/Webstart/RescueSquad2.jnlp">Play Rescue Squad 2 (webstart)</a></b>

Screenshot(s):


[size=8pt]full size picture[/size]


[size=8pt]full size picture[/size]


[size=8pt]full size picture[/size]


Developer's Name: Triangular Pixels

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #18 - Posted 2009-05-26 02:44:29 »

Game Name
Incredibuilder!

Platform requirements
Windows, Mac or Linux
Java 1.5+
OpenGL compatible graphics card

Description
You're a builder and your job is to build structures with the help of a plan. To succeed, you must assemble the falling pieces using various tools in a limited time or with a limited budget. You'll have to use tools such as the hammer, the knife and more!

[size=14pt]Play Incredibuilder! (JNLP link)[/size][/url]

Screenshots
[size=12pt]Hammer Tool in Time Mode[/size]


[size=12pt]Knife Tool in Time Mode[/size]


[size=12pt]Money Mode Gameplay[/size]


Developer's Name
Jerome Blouin

Offline Scarzzurs
« Reply #19 - Posted 2009-05-26 19:14:27 »

Hey i have a game i'd like to submit, if it's not too late...
Sorry i haven't done it earlier, have been having a lot of other things on my mind lately.


http://blastingpixels.com/Projects/BeyondNegotiation/PlayBeyondNegotiation.jnlp




Click here to go to game website

Game Name:
Beyond Negotiation

Platform requirements:
Fairly fast java-compatible computer.
(windows, unix, apple os, linux)

Description:
Beyond Negotiation is a fast-paced action shooter with lots of enemies and missions to engage. Blast your way through an army of invading aliens and upgrade your ship in order to withstand the hordes of enemies.

Screenshot(s):

Developer's Name:
Scarzzurs

JGO topic

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
Offline Hansdampf

Senior Devvie


Projects: 3


too offending?


« Reply #20 - Posted 2009-05-27 08:46:24 »

Game Name: GameCow
Platform requirements: Windows, Linux, Mac, Solaris
Description: Free collection of mini games. Games are lame, polish is top. Both applet/webstart. Webstart supports fullscreen/widescreen.
Developer's Name: Kai Wilckens
Website: http://www.emaggame.com






lots of sillystupid games: http://www.emaggame.com
Offline casperjeff

Senior Newbie





« Reply #21 - Posted 2009-05-27 13:55:18 »

Game Name:  DemolitionFX
Platform Requirements: Anything that can run JavaFX
Description:  Controlled building demolition game with 'interesting' equipment/tools
Developer Name:  Jeff Amiel
Link to blog that has game notes and link to game:  http://demofx.blogspot.com/
direct link to jnlp is http://www.ecoligames.com/~jamiel/demofx/demofx.jnlp



Offline SimonH
« Reply #22 - Posted 2009-05-29 17:02:59 »

No problem!  Add Sparrow to this list here.
Cool! Yere 'tis;

Game Name: Sparrow

Platform requirements: java-compatible computer.

Description:
The evil crows have invaded the jade palace and stolen the sacred jade orbs from the carverns beneath, thus closing the links between the sacred places of the world. All peace-loving birds have fled the palace except you, brave Sparrow! Can you find and return the lost jade and bring peace to the world once more?

Developer's Name: SimonH

Website:Sparrow (applet only).

Screenshots:








People make games and games make people
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #23 - Posted 2009-05-29 17:33:50 »

Since you seem to still receive games, here is one

Game Name: Large Slingshot Collider
Platform requirements: Applet (java 5)
Description: Use your slingshot to collide antimatter of the same color to prevent the world from disappearing into a black hole!

Developer's Name: Joakim Johnson
URL:
http://games4j.com/Chip/displayGame.html?id=1

Screenshot(s)



Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #24 - Posted 2009-06-30 17:03:33 »

All,

Sorry it's been so long without an update.  Basically, I set up the thread from your contributions for the lounge area at J1 and the pages were up for attendees to go and play with the game sin the thread as they saw fit.  There were a few games that were played often but, alas, the bulk were not.  There were people there manning the area, as I could not due to my responsibilities for the show, and, unfortunately, they were not as aggressive as I would have liked in trying to cycle through them all.

Anyway, there was some visibility there, I did a video segment that went out to several outlets (check in at about 3:10 - http://channelsun.sun.com/video/the+javaone+insider+with+host+chris+melissinos+-+day+2/25406972001), and tried to get some focus there.  Sorry many of your games never saw a *pop* from the show.

-Chris

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