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  JOGL: Is there a preferred screen resolution? Significant performance delta  (Read 902 times)
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Offline monty_hall

Senior Newbie





« Posted 2009-05-02 21:31:04 »

If I render a blank screen @ 60FPS & 1024x640 & no clearing, 33 % cpu is used. 1024x620 it's 7% -  a very significant non-linear difference.  Both tests are running in windows mode on a GLJPanel and have no display/init/resize code - the bare minimum.  Anybody can explain this and recommend a fix?

Regards,

Monty
Offline gouessej
« Reply #1 - Posted 2009-05-03 10:07:25 »

Avoid using GLJPanel if possible, GLCanvas is a bit faster where sometimes hardware acceleration works bad with GLJPanel.

Offline DzzD
« Reply #2 - Posted 2009-05-03 11:10:34 »

Avoid using GLJPanel if possible, GLCanvas is a bit faster where sometimes hardware acceleration works bad with GLJPanel.
hehe basically avoid using anything with Jsomething Smiley

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Offline gouessej
« Reply #3 - Posted 2009-05-03 15:00:27 »

hehe basically avoid using anything with Jsomething Smiley
It is not funny on my view.

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