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  Xenplat - full release! 1.05 final!  (Read 10888 times)
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Offline CyanPrime
« Reply #30 - Posted 2009-04-26 20:21:15 »

you should be able to do both (WebStart & Jar) easily, but, IMHO, the most user friendly will be Applet.
My goal is to make games that I can someday add to a linux arcade distro, and applets don't work like that. Granted it's entirely browser based, but that's not what I'm looking for.
Offline DzzD
« Reply #31 - Posted 2009-04-26 20:57:23 »

My goal is to make games that I can someday add to a linux arcade distro, and applets don't work like that. Granted it's entirely browser based, but that's not what I'm looking for.

so executable Jar is the right way but pretty hard to ask people to download & execute it unless you get a final clean working version


EDIT : yeaha!! I just made my 1000' post Smiley

Offline CyanPrime
« Reply #32 - Posted 2009-04-26 23:09:39 »

Alright, so it's a lot, a lot, sooner than expected, and it's only 4 levels and not 10, but the game is done to 1.0. and the reason for this is so I can start working on another game using JOGL. This next one will be a shmup, I think.

Anyway the new version has 4 levels and a mini-map. I'll most likely open source later on.
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Offline pifreak

Senior Newbie





« Reply #33 - Posted 2009-04-27 00:54:59 »

eww the physics is bad/missing

you should make the physics something like this

gravity increases while you are in the air
jumping force is greater than the initial gravity but a constant.

then, you will jump fast, and slow down at the top of your jump, then slowly start falling and accelerate, it will make the game a lot nicer.


other than that, it ran fine, no lagg, works!
Offline CyanPrime
« Reply #34 - Posted 2009-04-27 03:43:36 »

Source code released here!
http://www.java-gaming.org/topics/xenplat-source-code/20369/view.html
Offline gouessej
« Reply #35 - Posted 2009-04-27 05:23:18 »

What if I just released it as a .jar? no applet, and no webstart?
Sad people will have to install the third party libraries separately Sad

Offline CyanPrime
« Reply #36 - Posted 2009-04-27 17:23:55 »

Can someone please take a look at my code and help me with jump physics and collision detection?
Offline gouessej
« Reply #37 - Posted 2009-04-27 17:34:51 »

Can someone please take a look at my code and help me with jump physics and collision detection?
a=g

Offline CyanPrime
« Reply #38 - Posted 2009-04-27 18:27:54 »

a=g
spam?
Offline CyanPrime
« Reply #39 - Posted 2009-04-27 20:13:22 »

please help
http://www.java-gaming.org/topics/jump-physics-don-t-work-right/20366/view.html
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Offline Corvinex

Senior Duke


Projects: 1


Work Hard, Go Pro.


« Reply #40 - Posted 2009-04-27 20:16:40 »

He meant downward acceleration = gravity. Heh.

"Do what you love and you'll never work a day in your life."
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Web Applet: Virus Effect
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Offline CyanPrime
« Reply #41 - Posted 2009-04-27 20:17:38 »

He meant downward acceleration = gravity. Heh.
Ohh, I thought it was a strange emoticon, haha.
Offline gouessej
« Reply #42 - Posted 2009-04-27 20:31:46 »

Ohh, I thought it was a strange emoticon, haha.
Sorry. I might find some time to give a look at your source code when my head ache is gone.

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #43 - Posted 2009-04-28 07:37:32 »

I'm pretty sure level 3 is impossible.. I can't get up the tower thing to the right once the blocks start appearing at the same time.

Other than that; hey you just finished a game! Awesome!
It might not be the most polished game in the world, but you completed an actual game, and it contains everything a game needs.

Congratulations. =)

Play Minecraft!
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #44 - Posted 2009-04-28 07:55:39 »

still feel like quiting programming? Wink

your doing great!
Offline Darrin

Junior Duke


Projects: 1



« Reply #45 - Posted 2009-04-28 15:23:30 »

Nice job, not sure why you are thinking about quitting as you did more than I did in the same period.

Here are my first impressions:

--Physics jump needs to arc
--Would be nice to have a jump animation
--First level is a little hard but really shows off the tech.  Might be good to do something very simple, then get harder
--Love the minimap
--no sound
--I so wanted longer range on the gun

Again good stuff!

Offline CyanPrime
« Reply #46 - Posted 2009-04-30 01:35:52 »

Added jump physics and another jump button (X). Please tell me what you think.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #47 - Posted 2009-04-30 03:02:20 »

Hey Cyan ....
I just played the new version, thoug I was not able to beat the first stage, I have already some stuff to say :
-first the collision maybe needs a little more work... I couldnt kill the last freaking alien, because I barely (or almost?) touch my feet on his head then died . Three times . I got a little frustrated with that.
Other stuff is that it seems you're moving objects first, then detecting the collision . I think the image explains it better, I could "climb" the moving brick from below :




Maybe it would be also nice when you release the jump key, he stops deacelerating immediatly, so you can perform "lower" jumps.

and last, and I think more critic : I hit accidentaly hit the "windows" key (which is near Z and X), and it crashed . That "gray screen" type of crash . I tried it again, and yes, it crashed everytime I hit it .
 FYI : running Windows XP and java 6 update 11.

Offline gouessej
« Reply #48 - Posted 2009-04-30 05:25:35 »

Hi!

I gave a quick try, the jump is fine Cheesy (even better than mine in my 2D online fighting game) Keep it up and please, don't stop programming games, we need more Java games  Grin

Offline CyanPrime
« Reply #49 - Posted 2009-04-30 05:51:10 »

Okay, I updated again. Now it loads ALOT faster (And most likely uses a lot less resources too) and also I think I fixed the key-press crashing.

gouessej, I didn't know you had a 2D fighting game. I wanna see!  Grin
Offline zammbi

JGO Coder


Medals: 4



« Reply #50 - Posted 2009-04-30 06:58:46 »

The buggy jumping makes that 3rd stage very hard to complete.

Current project - Rename and Sort
Offline DJamieson

Junior Newbie





« Reply #51 - Posted 2009-04-30 11:01:47 »

Tried to run:

java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at com.sun.javaws.Launcher.executeApplication(Unknown Source)
   at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
   at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
   at com.sun.javaws.Launcher.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: no jogl in java.library.path
   at java.lang.ClassLoader.loadLibrary(Unknown Source)
   at java.lang.Runtime.loadLibrary0(Unknown Source)
   at java.lang.System.loadLibrary(Unknown Source)
   at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
   at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
   at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
   at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
   at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at JoglPlat.<init>(JoglPlat.java:72)
   at JoglPlat.main(JoglPlat.java:675)
   ... 9 more
Online Mike

JGO Wizard


Medals: 84
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #52 - Posted 2009-04-30 14:33:24 »

I get the same error.

Vista 64 bit.

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline gouessej
« Reply #53 - Posted 2009-04-30 15:28:04 »

gouessej, I didn't know you had a 2D fighting game. I wanna see!  Grin
Lol it is really ugly, the guys are only lines, I had one week to make it for my master degree some years ago.

Offline CyanPrime
« Reply #54 - Posted 2009-05-01 01:24:52 »

Added 4 new levels! Also fixed level 3 (now 7)!
Offline Gudradain
« Reply #55 - Posted 2009-05-01 02:08:56 »

I win. You seems to do level pretty quickly, did you do an editor?
Offline CyanPrime
« Reply #56 - Posted 2009-05-01 02:25:53 »

I win. You seems to do level pretty quickly, did you do an editor?
Yup. Editors that I made myself though. They're on my project blog: http://prime.turquoisegrotto.com/
Offline fireside

Senior Newbie





« Reply #57 - Posted 2009-05-01 03:28:32 »

Just gave this another try.  The improvements helped a lot especially the jumping.  Good job.
Offline CyanPrime
« Reply #58 - Posted 2009-05-02 04:43:03 »

Well after cleaning out my PC I accidentally deleted the source code of the latest version because it wasn't saving where I thought it was. The code I have updated with is a older version. I'm not sure how old it is, but I know it isn't the latest. I won't be updating this anymore. I felt it was finished anyway, and this just seals the deal. Sorry. I am working on a brand new JOGL project though. code named Steller. I hope you will look forward to it, and that Xenplat is finished enough for you all to think. it is a good game.

This source code thing shouldn't happen again. Now I know better, so there is a silver lining.

edit: Nevermind. I'm an idiot. it IS the latest code.  Grin I'm still done with it for a while though.
Offline DzzD
« Reply #59 - Posted 2009-05-02 13:55:02 »

I found it too easy until I come to a level with 14 enemies that seems really impossible to finish ?!?  how do you "climb" on his level if all block disapear at the same time ?!

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