CyanPrime
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Reply #30 - Posted
2009-04-26 20:21:15 » |
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you should be able to do both (WebStart & Jar) easily, but, IMHO, the most user friendly will be Applet.
My goal is to make games that I can someday add to a linux arcade distro, and applets don't work like that. Granted it's entirely browser based, but that's not what I'm looking for.
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DzzD
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Reply #31 - Posted
2009-04-26 20:57:23 » |
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My goal is to make games that I can someday add to a linux arcade distro, and applets don't work like that. Granted it's entirely browser based, but that's not what I'm looking for.
so executable Jar is the right way but pretty hard to ask people to download & execute it unless you get a final clean working version EDIT : yeaha!! I just made my 1000' post 
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CyanPrime
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Reply #32 - Posted
2009-04-26 23:09:39 » |
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Alright, so it's a lot, a lot, sooner than expected, and it's only 4 levels and not 10, but the game is done to 1.0. and the reason for this is so I can start working on another game using JOGL. This next one will be a shmup, I think.
Anyway the new version has 4 levels and a mini-map. I'll most likely open source later on.
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Games published by our own members! Check 'em out!
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pifreak
Senior Newbie 
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Reply #33 - Posted
2009-04-27 00:54:59 » |
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eww the physics is bad/missing
you should make the physics something like this
gravity increases while you are in the air jumping force is greater than the initial gravity but a constant.
then, you will jump fast, and slow down at the top of your jump, then slowly start falling and accelerate, it will make the game a lot nicer.
other than that, it ran fine, no lagg, works!
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CyanPrime
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Reply #34 - Posted
2009-04-27 03:43:36 » |
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gouessej
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Reply #35 - Posted
2009-04-27 05:23:18 » |
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What if I just released it as a .jar? no applet, and no webstart?
 people will have to install the third party libraries separately 
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CyanPrime
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Reply #36 - Posted
2009-04-27 17:23:55 » |
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Can someone please take a look at my code and help me with jump physics and collision detection?
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gouessej
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Reply #37 - Posted
2009-04-27 17:34:51 » |
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Can someone please take a look at my code and help me with jump physics and collision detection?
a=g
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CyanPrime
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Reply #38 - Posted
2009-04-27 18:27:54 » |
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CyanPrime
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Reply #39 - Posted
2009-04-27 20:13:22 » |
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Games published by our own members! Check 'em out!
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Corvinex
Senior Devvie    Projects: 1
Work Hard, Go Pro.
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Reply #40 - Posted
2009-04-27 20:16:40 » |
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He meant downward acceleration = gravity. Heh.
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CyanPrime
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Reply #41 - Posted
2009-04-27 20:17:38 » |
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He meant downward acceleration = gravity. Heh.
Ohh, I thought it was a strange emoticon, haha.
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gouessej
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Reply #42 - Posted
2009-04-27 20:31:46 » |
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Ohh, I thought it was a strange emoticon, haha.
Sorry. I might find some time to give a look at your source code when my head ache is gone.
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Markus_Persson
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Reply #43 - Posted
2009-04-28 07:37:32 » |
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I'm pretty sure level 3 is impossible.. I can't get up the tower thing to the right once the blocks start appearing at the same time.
Other than that; hey you just finished a game! Awesome! It might not be the most polished game in the world, but you completed an actual game, and it contains everything a game needs.
Congratulations. =)
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h3ckboy
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Reply #44 - Posted
2009-04-28 07:55:39 » |
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still feel like quiting programming?  your doing great!
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Darrin
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Reply #45 - Posted
2009-04-28 15:23:30 » |
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Nice job, not sure why you are thinking about quitting as you did more than I did in the same period.
Here are my first impressions:
--Physics jump needs to arc --Would be nice to have a jump animation --First level is a little hard but really shows off the tech. Might be good to do something very simple, then get harder --Love the minimap --no sound --I so wanted longer range on the gun
Again good stuff!
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CyanPrime
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Reply #46 - Posted
2009-04-30 01:35:52 » |
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Added jump physics and another jump button (X). Please tell me what you think.
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teletubo
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Reply #47 - Posted
2009-04-30 03:02:20 » |
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Hey Cyan .... I just played the new version, thoug I was not able to beat the first stage, I have already some stuff to say : -first the collision maybe needs a little more work... I couldnt kill the last freaking alien, because I barely (or almost?) touch my feet on his head then died . Three times . I got a little frustrated with that. Other stuff is that it seems you're moving objects first, then detecting the collision . I think the image explains it better, I could "climb" the moving brick from below :  Maybe it would be also nice when you release the jump key, he stops deacelerating immediatly, so you can perform "lower" jumps. and last, and I think more critic : I hit accidentaly hit the "windows" key (which is near Z and X), and it crashed . That "gray screen" type of crash . I tried it again, and yes, it crashed everytime I hit it . FYI : running Windows XP and java 6 update 11.
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gouessej
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Reply #48 - Posted
2009-04-30 05:25:35 » |
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Hi! I gave a quick try, the jump is fine  (even better than mine in my 2D online fighting game) Keep it up and please, don't stop programming games, we need more Java games 
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CyanPrime
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Reply #49 - Posted
2009-04-30 05:51:10 » |
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Okay, I updated again. Now it loads ALOT faster (And most likely uses a lot less resources too) and also I think I fixed the key-press crashing. gouessej, I didn't know you had a 2D fighting game. I wanna see! 
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zammbi
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Reply #50 - Posted
2009-04-30 06:58:46 » |
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The buggy jumping makes that 3rd stage very hard to complete.
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DJamieson
Junior Newbie
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Reply #51 - Posted
2009-04-30 11:01:47 » |
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Tried to run:
java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.UnsatisfiedLinkError: no jogl in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189) at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80) at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103) at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49) at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111) at java.security.AccessController.doPrivileged(Native Method) at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109) at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(WindowsGLDrawableFactory.java:60) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106) at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90) at JoglPlat.<init>(JoglPlat.java:72) at JoglPlat.main(JoglPlat.java:675) ... 9 more
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Mike
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Reply #52 - Posted
2009-04-30 14:33:24 » |
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I get the same error.
Vista 64 bit.
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gouessej
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Reply #53 - Posted
2009-04-30 15:28:04 » |
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gouessej, I didn't know you had a 2D fighting game. I wanna see!  Lol it is really ugly, the guys are only lines, I had one week to make it for my master degree some years ago.
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CyanPrime
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Reply #54 - Posted
2009-05-01 01:24:52 » |
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Added 4 new levels! Also fixed level 3 (now 7)!
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Gudradain
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Reply #55 - Posted
2009-05-01 02:08:56 » |
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I win. You seems to do level pretty quickly, did you do an editor?
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CyanPrime
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Reply #56 - Posted
2009-05-01 02:25:53 » |
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I win. You seems to do level pretty quickly, did you do an editor?
Yup. Editors that I made myself though. They're on my project blog: http://prime.turquoisegrotto.com/
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fireside
Senior Newbie 
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Reply #57 - Posted
2009-05-01 03:28:32 » |
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Just gave this another try. The improvements helped a lot especially the jumping. Good job.
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CyanPrime
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Reply #58 - Posted
2009-05-02 04:43:03 » |
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Well after cleaning out my PC I accidentally deleted the source code of the latest version because it wasn't saving where I thought it was. The code I have updated with is a older version. I'm not sure how old it is, but I know it isn't the latest. I won't be updating this anymore. I felt it was finished anyway, and this just seals the deal. Sorry. I am working on a brand new JOGL project though. code named Steller. I hope you will look forward to it, and that Xenplat is finished enough for you all to think. it is a good game. This source code thing shouldn't happen again. Now I know better, so there is a silver lining. edit: Nevermind. I'm an idiot. it IS the latest code.  I'm still done with it for a while though.
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DzzD
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Reply #59 - Posted
2009-05-02 13:55:02 » |
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I found it too easy until I come to a level with 14 enemies that seems really impossible to finish ?!? how do you "climb" on his level if all block disapear at the same time ?!
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