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  Bunny Press - A game made in 48 hours  (Read 6201 times)
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Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Posted 2009-04-20 10:23:08 »


[size=20pt]Click to play![/size]

I made this game this weeked for the Ludum Dare competition.
More than 70% into it I was still convinced it wouldn't turn into a fun game at all, but eventually I managed to bring it all together.
It's not a perfect game by any means, but I'm happy with it. =)

Play Minecraft!
Offline zammbi

JGO Coder


Medals: 4



« Reply #1 - Posted 2009-04-20 10:35:38 »

Haha very cool game. I won too  Smiley
Would be cool if you add more to it later...

Current project - Rename and Sort
Offline Mike

JGO Wizard


Medals: 69
Projects: 2
Exp: 5 years


Java guru wanabee


« Reply #2 - Posted 2009-04-20 10:39:21 »

Is there a way to reset a level? I managed to loose the key on level 4 and can't redo it Tongue

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline pjt33
« Reply #3 - Posted 2009-04-20 10:57:49 »

It is fun, but a way to restart a failed level without waiting ages to die would be a big improvement.
Offline Abuse

JGO Coder


Medals: 10


falling into the abyss of reality


« Reply #4 - Posted 2009-04-20 11:07:50 »

Cool, old school - I like it.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #5 - Posted 2009-04-20 12:30:37 »

yeah, i forgot to add a way to reset a level.. Unfortunately, the 48 hours are over.

Play Minecraft!
Offline phu004

JGO Coder


Medals: 4
Projects: 9
Exp: 10 years


NoSuchPersonException


« Reply #6 - Posted 2009-04-20 13:42:38 »

Nice pixel work, I really like the animation when bunnies got crushed Grin. Did you make the sound too?

Unfortunately I got stucked at a level where the key was destoried but my character survived.
Offline irreversible_kev

Junior Member





« Reply #7 - Posted 2009-04-20 15:19:29 »

"YOU WON"

Really cute art and animations.

There were times when I thought "I wish there wasn't a minimum time between each bunny crush - I have failed it and it's taking too long to kill them all"

I guess a way to invoke a restart would fix that.

Very win.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #8 - Posted 2009-04-20 18:43:48 »

Yeah you should release a post-LD update where you can press R to restart. I haven't finished specifically because I got annoyed waiting for all the bunnies/me to die in order to try again.

See my work:
OTC Software
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #9 - Posted 2009-04-20 19:45:28 »

I've added the ability to reset the level with escape or backspace (you might have to restart your browser to clear the applet cache).

Also, here's a timelapse of me making the game.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #10 - Posted 2009-04-20 19:58:58 »

I've added the ability to reset the level with escape or backspace (you might have to restart your browser to clear the applet cache).

Also, here's a timelapse of me making the game.

hehe great stuff. what program is it that your using to create the sprites? and the timelapse?
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #11 - Posted 2009-04-20 20:14:06 »

I mostly use paint.net. It's not bad, but not great either.

For the timelapse, I use a tool called "chronolapse". It was made by one of the people in the Ludum Dare competition.
It spits out a bunch of png images, and I then process them with the command line tools from image magick, then convert them into an avi using mencode.

Play Minecraft!
Offline TheAnalogKid

JGO Coder


Projects: 3



« Reply #12 - Posted 2009-04-20 20:53:27 »

Yep, cool and quick to play. Fits nicely with web games you play when you have a few minutes. I got squashed in level 3 but played only one time.

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 6
Exp: 8 years



« Reply #13 - Posted 2009-04-21 02:58:53 »

nice Smiley
I reached level 5, could not get the bunnies to eat the carrots ...
anyway, good casual game .. my  girlffriend said "how cute !" , until she saw the bunnies get smashed

Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #14 - Posted 2009-04-21 18:45:11 »

Source code: http://www.mojang.com/notch/bunnypress/Notch_LD14_BunnyPress_src.zip

Play Minecraft!
Offline Mike

JGO Wizard


Medals: 69
Projects: 2
Exp: 5 years


Java guru wanabee


« Reply #15 - Posted 2009-05-04 20:11:35 »

It was better with the reset button. I love the maps when you needed the help of the bunnies.

End picture was... special.

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Tobse

Senior Newbie





« Reply #16 - Posted 2009-05-05 20:45:59 »

I Won! -yes I did it Wink
Nice game and sweet -old scool- graphics
Very funny to play.

The time lapse coding video is genial!
Respect for coding such a game in hurry...
For me coding takes days, months and finally years

Greets,
Tobse

Offline GDX

Senior Newbie





« Reply #17 - Posted 2009-05-06 05:47:51 »

Very nice job! 48 hours, huh?
Offline fireside

Junior Member


Projects: 1



« Reply #18 - Posted 2009-05-06 07:32:49 »

I ended up not dieing in one level, but not getting a key and just stood around.  That's amazing you could do that in 48 hours.  I can hardly do anything in that amount of time.  The instructions came a little fast, maybe letting someone click after they read them on each level would have been better. 

Once I get things figured out a little more in java, I want to cut my development time way down.  Not enough for Ludum Dare because of the rules about not reusing code, but maybe a game every couple months. 
Offline Ranger
« Reply #19 - Posted 2009-05-06 08:51:07 »

What a fun game!  I'm amazed you did it all in 18 hours!  All the detail in the graphics, sounds, and brilliant game play!  Excellent job!   ...and one of the few games I actually made it all the way to the end.  Smiley
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #20 - Posted 2009-05-06 10:46:15 »

=)

For me, the trick to getting a game done that fast is to start by getting something playable as soon as possible. This doesn't mean it has to be a game in any way, but it has to be interactive. That way, I can start play testing immediately, and only add the stuff I feel is missing.

Like in this game, I made a white square move around in a black background (or the other way around?), and thought "You know, this character should really have some graphics", so I added it. And I kept going like that. Towards the end, I kind of realized I was running out of time, so I started doing things backwards. I started by adding an ending, then added stuff in the middle until they joined up.

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #21 - Posted 2009-05-07 11:11:23 »

It finished fourth!

Play Minecraft!
Offline GDX

Senior Newbie





« Reply #22 - Posted 2009-05-07 16:24:38 »

Congrats! Very cool.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #23 - Posted 2009-05-07 19:28:08 »

It finished fourth!
Congrats!

Unsurprisingly, mine was pretty far behind in most categories. I got top 10 in technical and graphics, which isn't too bad.

See my work:
OTC Software
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