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  [SOLVED]Camera Can't Look Directly Down?  (Read 611 times)
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Offline Cakey

Junior Member





« Posted 2009-04-19 19:51:55 »

 Undecided I just realized that the openGL camera can't look directly downward (the XZ axis).
I understand why, it's because how could OpenGl derive an angle/perspective with say the given commands
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       private Point3D Camera = new Point3D(0.0f, 16.0f, 0.0f);
private Point3D CameraLook = new Point3D(0.0f, 00.0f, 0.0f);

Well it couldn't.

How can I work around this?

I don't really need the perspective to change. I guess this is what I get for making 2-D esque games in 3-D.

Things I've tried so far:
1. Offsetting the camera by miniscule ammounts (ex 0.1f, 0, 0), but that creates a shuddering effect and makes my quads all choppy.
2. glOrtho, either I'm not setting the viewport up right or it's not working for some reason?

Offline Cakey

Junior Member





« Reply #1 - Posted 2009-04-19 20:03:45 »

figured it out haha

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glu.gluLookAt(Camera.X, Camera.Y, Camera.Z,
            CameraLook.X, CameraLook.Y, CameraLook.Z,
            1,0,0);

^^^^^ The above works.

vvvvvvvv the below was the issue
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glu.gluLookAt(Camera.X, Camera.Y, Camera.Z,
            CameraLook.X, CameraLook.Y, CameraLook.Z,
            0,1,0);


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