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  JavaFX game - GoldenRed (half baked)  (Read 6781 times)
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Offline nozh2002

Senior Newbie





« Posted 2009-04-18 06:22:44 »

This one is "under development" yet.

http://playground.sun.com/~vasya/GoldenRed.html

Thanks, Vassili.
Offline SunshineKiller

Junior Member





« Reply #1 - Posted 2009-04-18 06:26:51 »

This one is "under development" yet.

http://playground.sun.com/~vasya/GoldenRed.html

Thanks, Vassili.
omgsh that is so funny, i love it. hahaha.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #2 - Posted 2009-04-18 06:41:16 »

Sweet!

Keyboard doesn't work on Mac =( Probably my fault =)
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Offline zammbi

JGO Coder


Medals: 4



« Reply #3 - Posted 2009-04-18 07:25:12 »

Haha very funny.

Current project - Rename and Sort
Offline Hsaka
« Reply #4 - Posted 2009-04-18 07:36:04 »

Looks cool, but the keys won't work for me (Win XP)
Offline nozh2002

Senior Newbie





« Reply #5 - Posted 2009-04-18 07:55:06 »

I have FireFox and if focus is in applet - if I click on it first, keys does work. However, if I change window and then go back it does not work.

Thanks, Vassili.
Offline Hsaka
« Reply #6 - Posted 2009-04-18 08:06:10 »

I'm also using FireFox. The Left/Right/Space keys don't work for me, but left clicking does work.
Offline nozh2002

Senior Newbie





« Reply #7 - Posted 2009-04-18 22:18:46 »

Add few pines - made forest...

Thanks, Vassili.
Offline EgonOlsen
« Reply #8 - Posted 2009-04-18 22:46:13 »

Keys don't work...and where are the FX? Is this all, Java FX can deliver?

Offline nozh2002

Senior Newbie





« Reply #9 - Posted 2009-04-18 23:47:53 »

Keys don't work...and where are the FX? Is this all, Java FX can deliver?

Well, yes this is just a fraction of what is capable for, but I am just having fun even with this.

I am programming on JavaFx probably for a week now and way behind all the greatest and latest
Multimedia-3D-Video-Audio... whistles and blowers what it have.

However I guess this exercise demonstrate major JavaFX feature (at least for me) - rapid development.
I wrote Lines Game in a day. This one few days over weekends and mostly it is drawing then programming.

To me this rapid development is key feature of JavaFX and it does play this way very well so far. As
you all may see on this two humble examples...

Regards, Vassili.
Games published by our own members! Check 'em out!
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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #10 - Posted 2009-04-19 05:37:43 »

Sweet!

Keyboard doesn't work on Mac =( Probably my fault =)
Yup, same for me. This happened on a different Java FX app for me as well.

See my work:
OTC Software
Offline nozh2002

Senior Newbie





« Reply #11 - Posted 2009-04-19 09:50:59 »

New update - just rapidly developed another type of Enemy - roboBear...

Today I did object oriented background and object oriented Enemies out of simple working prototype. I am not yet hit all this multymedia staff, but it terms of rapid development JavaFX really does work. For now I think I spend total 3 days programming - last Weekend and today and it going pretty fast.

Thanks, Vassili.
Offline h3ckboy
« Reply #12 - Posted 2009-04-19 15:33:36 »

XP, cannot press buttons either, jsut goes into my browser, IE.

yes the mosu does work.
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #13 - Posted 2009-04-20 18:28:19 »

Pretty cool. Would be nice if when she hits the enemies, fountains of nuts and bolts were happening..
Offline nozh2002

Senior Newbie





« Reply #14 - Posted 2009-04-21 05:34:56 »

I fixed Keyboard handling - it turns out it was bug in Windows, and I should not really have any keyboard events...
Now with:

            Rectangle {
                opacity: 0
                focusable: true
                fill: Color.rgb(100, 100, 100)
                width: 800
                height: 350
                onKeyPressed: function(ke: KeyEvent){
                    if (ke.text == "Right") {
                        walkForwardTimer.play();
                    } else if (ke.text == "Left") {
                        walkBackwardTimer.play();
                    } else if (ke.text == "Space") {
                        hit();
                    }
                }
                onMousePressed: function(me: MouseEvent){
                    hit();
                }
            }

It should work on Mac too. Can somebody check this, please?

...Seems like Chrome working pretty well with this game...

Thanks, Vassili.
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