Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (482)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Ideas for betters backgrounds in Incredibuilder?  (Read 2998 times)
0 Members and 1 Guest are viewing this topic.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Posted 2009-04-15 13:17:54 »

[Moved from Games Showcase]

Hi,

I'm starting to cooking the next version of Incredibuilder. In this version I'd like to have better background graphics. At the beginning I had a beach, which looked good but wasn't really related to the game and lacked originality. Now I have auto generated backgrounds filled with blocks at different perspectives. In the first place I though that would be not too bad but that "not too bad" feeling always stayed at that level and I'm not satisfied with that. I want something way better, related to the game; something original and that stands out. I might seem that I want an artist to achieve that but I don't have that luxary, unless someone tell me he wants to volonteer?   But anyway I want your ideas on that because I lack inspiration right now. What do I want to communicate or what feeling/mood do I want to communicate might be good questions as well.

Thanks for your support.

P.S Your comments for the game are always welcome: http://www.java-gaming.org/topics/incredibuilder/18500/view.html

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 781
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2009-04-15 19:05:25 »

Maybe a bit offtopic, yet maybe not...


If anything, get rid of the Tetris look. It's such a major turn off. People know it, people have a certain feeling about it. If they don't like Tetris, they will not play your game. If they do like it, they are faced with a totally different game.

If you want your game to become a success, you should give it a unique feel, as far away as possible from Tetris as possible.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #2 - Posted 2009-04-15 19:42:47 »

It is similar to tetris though isnt it?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #3 - Posted 2009-04-15 20:08:21 »

The gameplay has some tetris elements but it's really FAR from being a tetris clone. I guess you didn't read the games post or didn't tried the game to speak this way.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #4 - Posted 2009-04-15 20:47:39 »

I did, but it was a while ago.

And I have actaully read some of the posts.

I konw you have the hammer, some saw or something.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #5 - Posted 2009-04-15 20:51:32 »

Quote
If anything, get rid of the Tetris look.
What do you mean exactly? The game reuse the basic concept of tetris for the pieces only. I can't get rid of that of course.

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 781
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #6 - Posted 2009-04-15 21:04:49 »

What do you mean exactly? The game reuse the basic concept of tetris for the pieces only. I can't get rid of that of course.

Well, the grey tiles in the background are IMHO very dull. Removing those (revealing the backgroundimage) is probably a better option. Further, let's say you have this L shaped block. Currently it's 4 identical sprites. What if you could make it 1 sprite that shows the 'building block' - something with bolts (for iron), or brickwall patterns. These are probably very bad examples, but once you spice up the gfx, you'll probably find more players that want to give it a whirl.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #7 - Posted 2009-04-15 21:12:30 »

OK! This is a really useful reply!  Smiley I agree with you then. It's too bad my game get ignored because of false or incorrect impressions.  Cry

Offline zoto

Senior Member


Medals: 4



« Reply #8 - Posted 2009-04-15 21:18:36 »

I just tried your game for the first time. I would recommend making the blocks look like parts of a building, like a brick texture or windows on some blocks, basically keep with the construction theme.

A few things I noticed when i played briefly:
-In the instructions , brake should be spelled break and knifes should be spelled knives.
-When you break out the bottom blocks the pieces above them don't shift down.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #9 - Posted 2009-04-16 00:39:58 »

Quote
I just tried your game for the first time. I would recommend making the blocks look like parts of a building, like a brick texture or windows on some blocks, basically keep with the construction them
Yeah, I'm thinking about that.

Thanks for the errors in the instructions too.

Anybody has ideas about what backgrounds I could have?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #10 - Posted 2009-04-16 07:06:11 »

Well, there are a lot of ideas, but what if you go with multiple themes? Stick with the idea of construction, and say that one theme the blocks are girders and bricks and the background is a typical office building construction site, say another theme is the blocks are bamboo and rope and the background is a Japanese pagoda, etc.

You could have a lot of cool settings where you're building a lot of different types of buildings.

See my work:
OTC Software
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #11 - Posted 2009-04-16 07:17:38 »

Well, there are a lot of ideas, but what if you go with multiple themes? Stick with the idea of construction, and say that one theme the blocks are girders and bricks and the background is a typical office building construction site, say another theme is the blocks are bamboo and rope and the background is a Japanese pagoda, etc.

You could have a lot of cool settings where you're building a lot of different types of buildings.

yeah taht would add more of a mission to it.

It could say : "build the japonese pagoda before the time runs out" and then add a client if you feel like it.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #12 - Posted 2009-04-16 15:23:52 »

Well, there are a lot of ideas, but what if you go with multiple themes? Stick with the idea of construction, and say that one theme the blocks are girders and bricks and the background is a typical office building construction site, say another theme is the blocks are bamboo and rope and the background is a Japanese pagoda, etc.

You could have a lot of cool settings where you're building a lot of different types of buildings.
Yeah, that's a good idea. That's funny because I was thinking exactly about that this morning.  Smiley But before I was kind of uninspired. I'm a bit of unmotivated right now as I have to redo all the graphics.  Undecided

Thanks!  Smiley

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #13 - Posted 2009-04-16 15:35:15 »

yeah taht would add more of a mission to it.

It could say : "build the japonese pagoda before the time runs out" and then add a client if you feel like it.
That's interesting. I'll see...the game play is already well elaborated (if you play the 23 levels to date and the 2 game modes) so I don't know if I want to introduce yet new concepts.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #14 - Posted 2009-04-16 16:12:12 »

"if you feel like it"
It is better to ahve too many ideas tahn too few Wink
Offline Darrin

Junior Member


Projects: 1



« Reply #15 - Posted 2009-04-26 22:03:24 »

slow moving animation in the background.   Brick clouds perhaps?  brick birds? brick rabbit?

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #16 - Posted 2009-04-28 16:51:05 »

Quote
slow moving animation in the background.
Yeah, I was thinking about having moving clouds.

Quote
Brick clouds perhaps?  brick birds? brick rabbit?
I'd like to have rather realistic graphics. If I had an artist I would think about cartoon like graphics as a possible style.

Thanks for the suggestions.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (14 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!