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  Ludum Dare #14  (Read 10761 times)
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Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Posted 2009-04-10 13:10:29 »

Ludum Dare 14, a 48-hour game programming competition, is coming up (next weekend, April 17-19):

http://www.ludumdare.com/

I'm planning to join if I can find the time. I hope to see some of you on the LD blog! Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #1 - Posted 2009-04-10 13:47:27 »

looks like good stuff, I'm also intending to enter this time round. let just hope it gets a good theme.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #2 - Posted 2009-04-10 20:19:50 »

I'm entering this one.  Grin

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #3 - Posted 2009-04-17 19:29:31 »

I'm entering. =)

Play Minecraft!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #4 - Posted 2009-04-17 20:13:49 »

I'm entering. =)
So much for me winning.  Tongue

See my work:
OTC Software
Offline h3ckboy
« Reply #5 - Posted 2009-04-17 21:52:18 »

you guys are probably heading out soon, well GL Wink!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #6 - Posted 2009-04-18 00:49:05 »

It starts in just over 4 hours. That's 8 PM PST.

See my work:
OTC Software
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #7 - Posted 2009-04-18 07:17:52 »

its started and the Theme for the competition is "The Advancing Wall of Doom".
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #8 - Posted 2009-04-18 21:00:19 »

And I changed my mind. I just moved and don't want to be inside all weekend. Oh well. I have a really cool game idea too.

See my work:
OTC Software
Offline h3ckboy
« Reply #9 - Posted 2009-04-18 22:11:20 »

And I changed my mind. I just moved and don't want to be inside all weekend. Oh well. I have a really cool game idea too.

you probably missed some fun coding Wink
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #10 - Posted 2009-04-18 23:28:18 »

you probably missed some fun coding Wink
I code (at least) 40 hours a week on games as it is. I haven't worked on my own game in months, because I just get burnt out.

See my work:
OTC Software
Offline h3ckboy
« Reply #11 - Posted 2009-04-19 07:50:40 »

I guess that is probably a good reasont o skip.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #12 - Posted 2009-04-19 20:57:14 »

I lied. I spent about 8 out of the 48 hours making a game, that way I got the best of both worlds, although the game isn't very good because it needs a ton of balancing. I'm busy al today, so that's the final build.

http://www.ludumdare.com/compo/2009/04/19/too-heavy-for-re-entry/

See my work:
OTC Software
Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #13 - Posted 2009-04-20 01:02:35 »

Done!


[size=20pt]Click to play![/size]

Play Minecraft!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #14 - Posted 2009-04-20 06:47:25 »

Much, much, better than mine.  Smiley

See my work:
OTC Software
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #15 - Posted 2009-04-20 08:44:21 »

<image>
Click to Play

Lovely.  Runs at 50Hz on Mac Powerbook A4. The animation when you get crushed is most amusing.  The squishing sound effect was great.

What are the keys to move the player? I thumped most of the keyboard!
I tried again and it worked this time - weird.  Happy now! - got to Level 5 but struggled to herd bunnies on to the carrots on time!

Time flies like a bird. Fruit flies like a banana.
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #16 - Posted 2009-04-20 12:15:02 »

I'm also done! I'm not quite happy with the gameplay (it's a bit repetitive, I'm afraid), but I'm more or less happy with the visuals of it. I guess I prioritized wrong this time Smiley

Play the webstart version

The above version includes one missing line of code that was accidentally excluded from the final competition version (it shows the level screen between levels). The final competition version and a zip download can be found in the final game post.

Screenshot:

Offline brackeen

Junior Member





« Reply #17 - Posted 2009-04-20 16:46:36 »

Good job Markus and Morre, both games are pretty clever.
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #18 - Posted 2009-04-20 18:42:09 »

Yours is also quite good, Morre. I found Markus's more fun but yours was more interesting and unique.

See my work:
OTC Software
Offline ido

Junior Member





« Reply #19 - Posted 2009-04-20 21:47:13 »

Well, I'm quite new to both these and to java game development, but I've managed to finish a game too:

tametick.com/fwod/

-Ido

Offline h3ckboy
« Reply #20 - Posted 2009-04-20 23:40:27 »

did you guys sleep?
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #21 - Posted 2009-04-21 00:47:53 »

did you guys sleep?
I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.

See my work:
OTC Software
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #22 - Posted 2009-04-21 03:16:03 »

Thanks, Demonpants and brackeen.

Regarding sleep: Yes, I slept about as long as I usually do. Smiley

Offline Markus_Persson

JGO Wizard


Medals: 12
Projects: 19


Mojang Specifications


« Reply #23 - Posted 2009-04-21 09:34:24 »

did you guys sleep?

Yeah, I got about 14 hours of sleep the first two nights (the night leading into the compo, and the night in the middle of the compo)
However, I stayed up late on the last day and had work the next day, so I only got three-four hours of sleep before going to work on monday.

Play Minecraft!
Offline h3ckboy
« Reply #24 - Posted 2009-04-21 09:50:59 »

I didn't get much sleep the night I worked on it (I worked from 9 PM to 5 AM) but typically I don't bust my ass on these things... I get around 7 hours of sleep each night thereabouts. There are usually late nights but I rarely set my alarm in the morning. In my opinion it doesn't really make any sense to deprive yourself of sleep because you'll just end up getting nothing done as a result - brain frying. You can read a lot of peoples' dev blogs in LD and notice that. There is a direct correlation between people who say, "I stayed up all night coding" and "I couldn't get anything finished, my game sucks." Seriously, I think that's true. Obviously it's not always true, but more often than not it appears to be. They start going hard then they can't wrap it up. I'd guess that both Markus and Morre got a good amount of sleep.

cause I was thinking, 48 hours, I would be REALLY tired.
Offline CommanderKeith
« Reply #25 - Posted 2009-04-21 10:23:37 »

Nice games markus and morre, impressive for such a short time. It's good the way you've both got lots of things moving and animating.

Offline h3ckboy
« Reply #26 - Posted 2009-04-21 10:31:32 »

did you guys draw all of that stuff. cause if so , you are pretty good artists.
Offline zammbi

JGO Coder


Medals: 4



« Reply #27 - Posted 2009-04-21 10:38:41 »

I lied. I spent about 8 out of the 48 hours making a game, that way I got the best of both worlds, although the game isn't very good because it needs a ton of balancing. I'm busy al today, so that's the final build.

http://www.ludumdare.com/compo/2009/04/19/too-heavy-for-re-entry/

That game has the craziest sound effects heh. I must say its very good for 8 hours....

Current project - Rename and Sort
Offline Gudradain
« Reply #28 - Posted 2009-04-21 20:19:00 »

Did you had to make everything from scratch or you could use library or work you did in other game?

Btw is there a winner?
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #29 - Posted 2009-04-22 01:38:22 »

Thanks, zammbi. Yeah Unity makes 3D a lot easier and I also know my way around the program very very well because my company was developing a game for it for a long time. As such I was able to take advantage of the already-in-there 3D scenegraph and the PhysX engine and spend more time on building levels and all that.

@Guadradain: I used Unity this time around which includes 3D, physics, a GUI editor, and a few other things. Imagine jME but also with a built-in editor. The last time I entered I used LWJGL and my own game library JPixel which I haven't released for public use because I'm too lazy to put in all the useful hooks.

@h3ckboy: Everything must be made from scratch by the coder within the 48 hours.

See my work:
OTC Software
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