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  Open Source Shmup: Blue Fiend  (Read 3322 times)
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Offline CyanPrime
« Posted 2009-04-04 00:08:48 »

I'm going to post this here too since no one is saying anything in feedback. Blue Fiend is now open source. Enjoy.
Offline h3ckboy

JGO Coder

Medals: 5

« Reply #1 - Posted 2009-04-04 11:38:17 »

the entire game in one class? how does jtaht work?
Offline Hsaka
« Reply #2 - Posted 2009-04-04 17:19:38 »

He has some private classes inside that one class.
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Offline h3ckboy

JGO Coder

Medals: 5

« Reply #3 - Posted 2009-04-04 18:03:19 »

Offline Jackal von ÖRF

Junior Devvie

« Reply #4 - Posted 2009-04-05 17:07:09 »

With some fine tuning that might be quite good. Smiley Now the game gets too hectic quite quickly, so that it's hard to say what is happening. Maybe try slowing down the game and increasing the number of enemies more slowly. This game definitely needs some sounds. Use less motion blur with discretion. Maybe motion blur could be relative to how much damage your ship has, together with warning sounds and other effects when the ship is at its limits. How would collision detection be, so that you can't move through enemies or other obstacles? When the gameplay is better, add more levels, maybe also make it side-scrolling with some environment and waves of enemies.

Offline appel

JGO Wizard

Medals: 73
Projects: 4

I always win!

« Reply #5 - Posted 2009-04-06 14:10:05 »

Looks like 4K code  Cheesy

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