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  Holy shit! They made the flash version of DOOM!!  (Read 10057 times)
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Offline phu004

JGO Coder


Medals: 4
Projects: 9
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NoSuchPersonException


« Posted 2009-03-31 01:13:13 »

I must admit that my jaw dropped when I first tried it. It is exactly the same as the
orginal doom 1, but in a web browser!!!!  Check this out:

http://www.kongregate.com/games/mike_id/doom-1

Offline SunshineKiller

Junior Member





« Reply #1 - Posted 2009-03-31 04:47:49 »

awesome! Cheesy

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Offline Markus_Persson

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Mojang Specifications


« Reply #2 - Posted 2009-03-31 07:07:02 »

Even more awesome is the technology that made this happen:

Alchemy! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.

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Offline zammbi

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Medals: 4



« Reply #3 - Posted 2009-03-31 07:34:33 »

Quote
System Requirements

The minimum system requirements for Alchemy are as follows:

Windows
Only Windows XP with Service Pack 2 has been tested. Specifically Vista has not been tested.
The following packages are required on Windows:

Cygwin development tools
Java (version 1.4 or greater)
Perl (you must also have the Compress::Raw::Zlib package installed)
Flash Player 10 or greater
Optionally:
Adobe AIR 1.5 or greater runtime
Either Adobe AIR 1.5 or greater SDK or Adobe Flex® SDK 3.2 or greater
I wonder why it needs Java?

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Offline gouessej
« Reply #4 - Posted 2009-03-31 08:13:21 »

If it works only under Windows, I don't really see the interest... There are already some FPS playable in a browser and written in Java.

Offline bobjob

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David Aaron Muhar


« Reply #5 - Posted 2009-03-31 08:19:22 »

you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.

I was spending a bit of time playing on the beta version, was really fun.

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Offline phu004

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NoSuchPersonException


« Reply #6 - Posted 2009-03-31 08:55:53 »

Quote
you guys hurd of quakeLive yet? you can play quake3 with full 3d support in a web browser.

year that game is pure ownage! <3 quake live <3 Id
Offline princec

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« Reply #7 - Posted 2009-03-31 11:48:42 »

Another opportunity lamentably missed by Java and LWJGL Sad

Cas Smiley

Offline kevglass

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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #8 - Posted 2009-03-31 11:57:03 »

You mean like when Kappa made Quake 2 (Jake) run in an applet?

Kev

Offline ChrisM

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Luke...END OF LINE


« Reply #9 - Posted 2009-03-31 12:40:43 »

You mean like when Kappa made Quake 2 (Jake) run in an applet?

Kev

Exactly Kev.  People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3?  Interesting.

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Offline Orangy Tang

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Monkey for a head


« Reply #10 - Posted 2009-03-31 12:46:51 »

Aye, we've already been around this once before.

To be fair though, Kappa's applet was only online for a short amount of time and wasn't publicised at all (IIRC due it using the original Q2 data and therefore being on slightly dodgy legal ground - obviously whoever's done the Doom/flash thing doesn't seem to care about such issues).

And of course places like Newsgrounds mean that tiny flash games tend to get much higher exposure, and the Flash community in general is very good at pimping it's wares - maybe we're all just too modest over here in Java land  Wink.

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Offline bobjob

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« Reply #11 - Posted 2009-03-31 13:27:37 »

maybe we're all just too modest over here in Java land  Wink.
good call.

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Offline gouessej
« Reply #12 - Posted 2009-03-31 13:36:10 »

Exactly Kev.  People go nuts when Flash (10, mind you), does DOOM but noone thinks it's great when Java can do Q2/3?  Interesting.
Interesting and unfair. I would like Java games to be more exposed...

Offline brackeen

Junior Member





« Reply #13 - Posted 2009-03-31 14:00:30 »

Java applets went through the same "wow" factor 10 years ago.
Not DOOM, but this (similar to Wolf3D) has been around since then.

Flash is just now catching up in terms of VM speed. This DOOM demo is more impressive in terms of automatically porting existing C code, which Java never had.
Offline bienator

Senior Member




OutOfCoffeeException


« Reply #14 - Posted 2009-03-31 15:57:14 »

http://download.java.net/javadesktop/plugin2/jake2/

Another opportunity lamentably missed by Java and LWJGL Sad

Cas Smiley
the real opportunity for java which was recently missed was quakelive. They even reinvented the wheel it in the dirtiest possible way (ActiveX with a custom plugin).

Offline princec

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Eh? Who? What? ... Me?


« Reply #15 - Posted 2009-03-31 17:27:55 »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley

Offline shatterblast

Senior Newbie




Noobier Than Thou


« Reply #16 - Posted 2009-03-31 17:35:52 »

Interesting and unfair. I would like Java games to be more exposed...

Flash is easier for many people to pick up, and it can sometimes mean a quick dollar.  The community for it is just larger because of this.  It would be like comparing Python to Java.  Python is probably more popular due to its convenience, but from what I have seen, Java allows for more possibilities and performance at the expense of bulky code.  Flash can out-market both just because of the very little necessity of writing code for some "games," though a couple of complex ones integrate with at least one other language.

If only because of its cost efficiency, "word of mouth" is the best advertising to my understanding.  I still choose Java over Flash.  From what I can tell, native 3D engines are a fairly new occurrence in the land of Java code.  However, I would compare Slick to Flash.

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #17 - Posted 2009-03-31 18:14:22 »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley
ah sorry i see, i thought you meant the flash version of doom 1 Wink

Offline DzzD
« Reply #18 - Posted 2009-03-31 19:10:57 »

native 3D engines are a fairly new occurrence in the land of Java code.  However, I would compare Slick to Flash.

not really, there are a lot of Java 3d engine since some years...  the problem is using a Java 3D engine is not that easy and/or requiere third party/plugin install...

It is not yet the case for 3DzzD but I have very good hopes !

I found that Paramtizable Applets that dont requiere any programmation are a lot more used then the API itself.

The real interrest of this doom demo is porting C code, nothing really wow except that

Offline Markus_Persson

JGO Wizard


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Mojang Specifications


« Reply #19 - Posted 2009-03-31 19:20:25 »

The real interrest of this doom demo is porting C code, nothing really wow except that

Indeed. Alchemy's amazing, from a technical point of view. Cheesy

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Offline DzzD
« Reply #20 - Posted 2009-03-31 19:31:15 »

Even more awesome is the technology that made this happen:

[http://labs.adobe.com/technologies/alchemy/]Alchemy[/url]! It's great, compiles C/C++ code into actionscript bytecode. It's not exactly fast, but it works amazingly well.

because it is an old school programming style, software higly optimized 3d engine.

technically it is also possible because it may not use a lot of external API

Offline ChrisM

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Luke...END OF LINE


« Reply #21 - Posted 2009-03-31 19:54:07 »

'Twas QuakeLive I was referring to :/ Can't think why id didn't try Java out.

Cas Smiley

NIH syndrome.  We have met with Todd twice and I have spoken with John C on several occasions.  Making the tech is as much fun for them as making the games.

Offline phu004

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NoSuchPersonException


« Reply #22 - Posted 2009-03-31 20:18:07 »

I have never done action script by myself.  How hard would it be to make game such as Pac man in flash
compare with java?
Offline Markus_Persson

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« Reply #23 - Posted 2009-03-31 20:26:37 »

It's easier.

(I work as a game developer, making games in Actionscript (flash), Java and C++)

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Offline userek

Junior Member


Projects: 1



« Reply #24 - Posted 2009-03-31 22:15:51 »

It works horible slow for me Wink.
Offline phu004

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Medals: 4
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NoSuchPersonException


« Reply #25 - Posted 2009-03-31 22:50:51 »

 
Quote
It works horible slow for me
yeah I noticed that it take 37 ~ 50% of my cpu all the time,
(E8400 2 X 3.0ghz)
 I wonder if they can make port Quake code
into flash and maintain the playable frame rate.
Offline userek

Junior Member


Projects: 1



« Reply #26 - Posted 2009-03-31 22:54:19 »

yeah I noticed that it take 37 ~ 50% of my cpu all the time,
(E8400 2 X 3.0ghz)
 I wonder if they can make port Quake code
into flash and maintain the playable frame rate.
Who knows but it would be probably more cpu demanding than the most recent fps games, and that doesn't make to much sense to me Tongue.

Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it?
Offline appel

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« Reply #27 - Posted 2009-03-31 23:01:34 »

I upgraded my Flash and played this, seems ok, but seems very sluggish. Maybe Flash can't handle even this sprite 3d.

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Offline phu004

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NoSuchPersonException


« Reply #28 - Posted 2009-03-31 23:44:08 »

Quote
Btw i don't know what is so cool about quake live. It needs its own browser plugin doesn't it?

Yes. I am sure no matter how many plugins it is required by quakelive, ppl will just install them.
Offline lhkbob

JGO Knight


Medals: 32



« Reply #29 - Posted 2009-03-31 23:55:57 »

I wonder why it needs Java?

Java is used to compile another action script toolkit, Flex, so maybe they use it similarly here?

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