Not in JInput, you can from AWT. I think LWJGL bypass JInput for keyboard/mouse and talk direct to the OS, I don't know if they expose cursor locations.
You can set the properties any way you like, as long as it's done before the JInput classes are loaded.
Well, really all I need JInput for is reading keys directly from the hardware, because On AWT if you hold a key and click outside the window then release the key, the system will keep generating KeyPressed events. That could be used for botting. Is there a way for Jinput to detect whether a key is pressed/released outside the AWT window?
Can you read keys from JInput? If so can I have an example? Thanks.