Hello everyone, I am completely new to this forum. But after spending few hours around by random reading topics I decided that probably asking directly will bring more results.
Got in plans of programming new 2d game with it's specific features.
Actually I am partically stunt in which graphics engine to choose. I've been thinking about JGame or just AWT.
First of all do they both support unix or only windows?
My requirements to the engine are next:
Transparent windows on top of game field (I didn't find such feature in swing)
Making gamefield which is probably going to be a table of many small cells and put temporary objects lika players on top of field.
Well i think any engine is able to do so, but which one will take less resource?
Here is the image of how i am hoping to make my game field look like:
Moreover engine to support some kind of sprites (visual effects) for spells/abilities would be awesome.
I am hoping to get high FPS also.
Collision support is a must.
And in which format better to store animated players, objects? I guess bmp is better for fastening but heavy in memory usage..
I am hoping in finding not very difficult API, i do study java for nearly 4 months.