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  chronicles of surbania  (Read 19933 times)
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Offline SunshineKiller

Junior Member





« Reply #30 - Posted 2009-04-11 17:48:36 »

FIXED!

so, give me your thoughts on the flying Grin. BTW, it would only be like 2-3 seconds.


do jetpacks Cheesy they burn out after x usage and can be picked up as an item.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline CyanPrime
« Reply #31 - Posted 2009-04-11 18:20:59 »

I like it. It's fun, and cheezy in a good way. I might even sign up soon.
Offline Corvinex

Senior Member


Projects: 1


Work Hard, Go Pro.


« Reply #32 - Posted 2009-04-11 18:48:30 »

Great start, out of all your projects so far keep this one going.

I suggest changing the starting bullet position to the players center. So starX = xPos + width/2; startY = yPos + height/2; when my back was up against a wall facing right, it bullets registered as hitting the wall.

Another suggestion would be to make the player's collision box smaller, in width. To make it simple just make the width smaller and move back xPos of the image a few pixels.

I only played as a guest for a few minutes. I will play again when I have some time.

"Do what you love and you'll never work a day in your life."
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Offline h3ckboy
« Reply #33 - Posted 2009-04-11 22:41:31 »

well all of the objects have a set size of 32.

glad to see taht you guys liked it.



I like the jetpack idea, it gives me the opportunity of making an item system Wink.


scrolling is on the way.
Offline CyanPrime
« Reply #34 - Posted 2009-04-11 23:23:39 »

scrolling is on the way.
That'll mess up the feel though  Sad
Offline SunshineKiller

Junior Member





« Reply #35 - Posted 2009-04-12 02:50:47 »

That'll mess up the feel though  Sad

i dunno, he has to expand the map somehow, cant be just a box.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline CyanPrime
« Reply #36 - Posted 2009-04-12 03:13:59 »

i dunno, he has to expand the map somehow, cant be just a box.
Why not?
Offline h3ckboy
« Reply #37 - Posted 2009-04-12 08:41:54 »

because, it is just to small.

if you guys like the small space then I will leave it, however i would like to make it scrolling.

cause in the the towns there is not enough space for the shops there will be.


whatever you guys choose, I can get a lot done soon, since I got 2 weeks of break Wink
Offline SunshineKiller

Junior Member





« Reply #38 - Posted 2009-04-12 18:06:37 »

because, it is just to small.

if you guys like the small space then I will leave it, however i would like to make it scrolling.

cause in the the towns there is not enough space for the shops there will be.


whatever you guys choose, I can get a lot done soon, since I got 2 weeks of break Wink

I think it should be scrolling.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline h3ckboy
« Reply #39 - Posted 2009-04-12 18:26:39 »

good, cause I am done, some glitches left to fix though  Wink.
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Offline h3ckboy
« Reply #40 - Posted 2009-04-12 19:26:47 »

ok, it is now up and scrolling.

most of taht was spent changing the levels to work with scrolling.

BTW: the levels didnt change (except base, but I just added a row). I might change them later.
Offline SunshineKiller

Junior Member





« Reply #41 - Posted 2009-04-12 22:35:32 »

ok, it is now up and scrolling.

most of taht was spent changing the levels to work with scrolling.

BTW: the levels didnt change (except base, but I just added a row). I might change them later.

i like it, good job. I like the floatyness of jumping, its fun to me.

Any way to make the black be transparent instead of being black on your sprites?

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline h3ckboy
« Reply #42 - Posted 2009-04-12 23:10:59 »

I have messed very little with this b4, I dont know how to do it.

point me in the right direction and I will figure it out.


progress report:

inventory is DONE! Item picking pu is still left. (I tested wiht manual item insertion.)

the gui si barebone. Just a grid filled wiht items :/. I jsut wanted something done.

this includes the jetpack being done, I tested it as well.

item system aint happening tonight though Sad. But I am on break, so first thing tomorrow morning. Then you guys can test it all out.


I am gunn ahve to thank kev(again) I got a lot of my inventory from the stuff he showed in another thread.

glad to know you like it Grin.
Offline h3ckboy
« Reply #43 - Posted 2009-04-14 08:00:37 »

I have inventory working on my computer.

but the webstart doesnt work Sad.

I would think it has to do wwiht the names of files. I checked them though. Everything I added for the inventory.


OH yeah:

turns out the file saving had never been working right. I fiexed taht though.
Offline h3ckboy
« Reply #44 - Posted 2009-04-14 14:54:13 »

I also figured out that it doesnt have the do with networking.

this is cause the guest mode doesnt work either.

give me your ideas.
Offline h3ckboy
« Reply #45 - Posted 2009-04-14 15:24:46 »

1.7 is out!

k, I fixed it.

turns out it was a problem in a tile map.

give me input.

P.S: I had to re-register everyone for the inventory to work, some may ahve been missed, sorry if so Sad
Offline h3ckboy
« Reply #46 - Posted 2009-04-14 16:39:16 »

1.7.5

I fixed a glitch in the inventory.

NEW ITEM:

health potion, heals 5 health.
Offline SunshineKiller

Junior Member





« Reply #47 - Posted 2009-04-14 19:49:23 »

1.7.5

I fixed a glitch in the inventory.

NEW ITEM:

health potion, heals 5 health.

sweet, looking good.

<b>Check out my Development Blog:</b> <a href="http://www.scottscreations.com">Scotts Creations</a> | <b>Games in Development: </b> <a href="http://mechwarfare.scottscreations.com">Mech Warfare</a> | Mech Warfare: Facebook Edition | Game Master
Offline h3ckboy
« Reply #48 - Posted 2009-04-14 20:07:03 »

thx Smiley.

1.7.6

I changed the way the objects were saved, so now it is a lot easier.

NEW ITEM:

mana potion, regenerates 3 mana.

I am now gunna make the items enemy drops, so guys will have to work for them!

enjoy!
Offline h3ckboy
« Reply #49 - Posted 2009-04-14 22:44:39 »

found an interesting new glitch.

after an object is used every object behind it is screwed up.

I know it has to do with there being anull spot.

however my usual methods of stopping this dont work :/.

advice is welcomed!
Offline Gudradain
« Reply #50 - Posted 2009-04-14 23:03:55 »

Do you use Tiled for making the maps?
Offline h3ckboy
« Reply #51 - Posted 2009-04-15 08:29:08 »

guilty as charged  Grin

making a tile editor myself is to hard :/
Offline h3ckboy
« Reply #52 - Posted 2009-04-15 13:20:41 »

1.7.6 is out!

enemies now drop items.

and an inventory glitch was fixed.

But, I noticed another invenotry glitch like 5 minutes after this release.

so another release will come soon!

enjoy!
Offline h3ckboy
« Reply #53 - Posted 2009-04-15 15:53:09 »

1.7.7 si out.

i fixed a glitch in inventory (yeah there are a lot of glitches).

now the loging out is quite slow. this is cause the saving takes a while.

I will try and make a faster way Wink

enjoy! feedback is welcomed.
Offline Json

Junior Member





« Reply #54 - Posted 2009-04-15 17:01:50 »

I will try and find some time to give it a test tonight when I get home and then I will post some feedback.

// Json
Offline h3ckboy
« Reply #55 - Posted 2009-04-15 17:03:47 »

I will try and find some time to give it a test tonight when I get home and then I will post some feedback.

// Json


thx, hope you like it Smiley
Offline Json

Junior Member





« Reply #56 - Posted 2009-04-15 19:15:49 »

Hey,

Nice game but here are some minor issues I noticed.

  • Tabbing between textboxes in the menu does not work
  • Some of the sprites need to have a transparent region
  • More "physics" when jumping would be nice, the jumping is more like a constant speed floating
  • Inventory opens in the way of the actual game (jumping), you could use the space around the actual map instead
  • A way of telling how long the jetpack will last would be nice
  • Game seems to crash when going between rooms sometimes
  • Maybe an overall dungeon/level map would be cool

Didn't have that much more time right now, I will give it another go later Cheesy

// Json
Offline h3ckboy
« Reply #57 - Posted 2009-04-15 19:45:28 »

  • press enter for tabbing.
  • yeah, as I said before, poitn me to a tutorial and I will go.
  • some people liked that
  • I will look into that
  • I am not sure how to do taht, I will try though
  • yeah it has to do wiht coming at an angle, I dont know why it happens. will look into it.
  • yeah I made these maps before I amde it scrolling, so they were stuck small, I will expand them soon

glad to know you liked it.

hope I will have improved on those things byt he time you try again Wink.

btw: I am starting to work on npc *fingers crossed*
Offline Json

Junior Member





« Reply #58 - Posted 2009-04-15 21:09:25 »

Could you give us some code on how you draw these sprites?
Have you had a look at any blending tutorials?

// Json
Offline h3ckboy
« Reply #59 - Posted 2009-04-15 21:39:16 »

what is blending?

I just draw an animation.

so
1  
player.render(x,y);


I am working on some new huge maps.

the one I have done is 50 by 15 tiles.

I moved the inventory over.

This version is NOT uploaded yet though.
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