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  Realistic Lighting in a 2D game  (Read 19860 times)
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Offline skinny boy

Junior Member





« Reply #30 - Posted 2009-09-29 18:27:14 »

i must be retarded
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #31 - Posted 2009-09-29 19:23:16 »

hehe yeah me too.

umm, am I supposed to just fall eternally??
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #32 - Posted 2009-10-01 17:01:07 »

Doh!

I exported the project directly to a jar, but I had the resources hard-coded (d:/eclipse/workspace...) in the map loading code. In my PC the jar worked, since the resources were in place.

Here goes a version fixed and  compliled for jdk1.4 http://www.demegames.cl/demos/Journey081.jar

Next version goes to the showcase.


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Offline skinny boy

Junior Member





« Reply #33 - Posted 2009-10-03 14:17:12 »

hehe yeah me too.

umm, am I supposed to just fall eternally??

to me its more like floating in the middle of an ocean, no land at sight
(out of topic for last time , promise )
Offline doos

Senior Member


Medals: 2
Projects: 2


Here be random


« Reply #34 - Posted 2013-01-04 00:33:41 »

If the Lighting is killing your performance, you can make the layer with the mult objects lower res without any problems. 1024x768 mainlayer, 160x120 light layer.
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #35 - Posted 2013-01-04 01:51:21 »

Congratulations on necroing a 1188 day old thread.
Offline doos

Senior Member


Medals: 2
Projects: 2


Here be random


« Reply #36 - Posted 2013-01-04 21:36:49 »

 Grin

Its in the wiki.. Smiley
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