Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (515)
Games in Android Showcase (122)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Wiimote ?  (Read 1547 times)
0 Members and 1 Guest are viewing this topic.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2009-03-18 08:04:29 »

Hi,

Does anyone manage to make a Wiimote work under Windows that can give me advice ?

I have try using :
- Microsoft / BlueSoleil (BlueTooth stack) : both detect the wiimote
- BlueCove (JSR 82) : it seems to be the good choise but I have to desactivate some controls to be able to detect Wiimote
- MoteJ / WiiRemoteJ (Wiimote library) : MoteJ doesn't detect Wiimote, WiiRemoteJ detects Wiimote but can't communicate with it.

I have read that I have to install Widcomm stack but I didn't find it (to download)...

To make it simple.... I'm totaly lost  Grin
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #1 - Posted 2009-03-18 08:27:10 »

You could try JInput, it might work with the wiimote.

think there was a project trying to get it working with looking glass at https://lg3d-wii.dev.java.net/ not sure how far they got.
Offline Mr_Light

Senior Duke


Medals: 1


shiny.


« Reply #2 - Posted 2009-03-18 11:41:44 »

I can only tell you http://www.uweschmidt.org/wiimote-whiteboard worked here under ubuntu, sorry don't have Windows to fiddle with atm.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #3 - Posted 2009-03-18 13:25:54 »

As far as I understant now there is a problem with the protocol stack.
WiiRemoteJ seem to need the L2CAP that nether Microsoft stack or BlueSoleil stack have (lucky guys with BlueZ under Linux  Wink). What I don't get is that I can use Wiimote with GlovePIE. May be I should try another library  Undecided

ps : I have try to use JInput (the test that is in LWJGL) and it doesn't work with both Microsoft stack and BlueSoleil stack.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

TehJavaDev (31 views)
2014-10-27 03:28:38

TehJavaDev (26 views)
2014-10-27 03:27:51

DarkCart (40 views)
2014-10-26 19:37:11

Luminem (21 views)
2014-10-26 10:17:50

Luminem (25 views)
2014-10-26 10:14:04

theagentd (31 views)
2014-10-25 15:46:29

Longarmx (61 views)
2014-10-17 03:59:02

Norakomi (57 views)
2014-10-16 15:22:06

Norakomi (46 views)
2014-10-16 15:20:20

lcass (43 views)
2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!