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  Wiimote ?  (Read 1269 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2009-03-18 09:04:29 »

Hi,

Does anyone manage to make a Wiimote work under Windows that can give me advice ?

I have try using :
- Microsoft / BlueSoleil (BlueTooth stack) : both detect the wiimote
- BlueCove (JSR 82) : it seems to be the good choise but I have to desactivate some controls to be able to detect Wiimote
- MoteJ / WiiRemoteJ (Wiimote library) : MoteJ doesn't detect Wiimote, WiiRemoteJ detects Wiimote but can't communicate with it.

I have read that I have to install Widcomm stack but I didn't find it (to download)...

To make it simple.... I'm totaly lost  Grin
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« League of Dukes »

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« Reply #1 - Posted 2009-03-18 09:27:10 »

You could try JInput, it might work with the wiimote.

think there was a project trying to get it working with looking glass at https://lg3d-wii.dev.java.net/ not sure how far they got.
Offline Mr_Light

Senior Member




shiny.


« Reply #2 - Posted 2009-03-18 12:41:44 »

I can only tell you http://www.uweschmidt.org/wiimote-whiteboard worked here under ubuntu, sorry don't have Windows to fiddle with atm.

It's harder to read code than to write it. - it's even harder to write readable code.

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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #3 - Posted 2009-03-18 14:25:54 »

As far as I understant now there is a problem with the protocol stack.
WiiRemoteJ seem to need the L2CAP that nether Microsoft stack or BlueSoleil stack have (lucky guys with BlueZ under Linux  Wink). What I don't get is that I can use Wiimote with GlovePIE. May be I should try another library  Undecided

ps : I have try to use JInput (the test that is in LWJGL) and it doesn't work with both Microsoft stack and BlueSoleil stack.
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