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  Wiimote ?  (Read 2430 times)
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Offline Bonbon-Chan

JGO Coder

Medals: 12

« Posted 2009-03-18 08:04:29 »


Does anyone manage to make a Wiimote work under Windows that can give me advice ?

I have try using :
- Microsoft / BlueSoleil (BlueTooth stack) : both detect the wiimote
- BlueCove (JSR 82) : it seems to be the good choise but I have to desactivate some controls to be able to detect Wiimote
- MoteJ / WiiRemoteJ (Wiimote library) : MoteJ doesn't detect Wiimote, WiiRemoteJ detects Wiimote but can't communicate with it.

I have read that I have to install Widcomm stack but I didn't find it (to download)...

To make it simple.... I'm totaly lost  Grin
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 120
Projects: 15


« Reply #1 - Posted 2009-03-18 08:27:10 »

You could try JInput, it might work with the wiimote.

think there was a project trying to get it working with looking glass at not sure how far they got.
Offline Mr_Light

Senior Devvie

Medals: 1


« Reply #2 - Posted 2009-03-18 11:41:44 »

I can only tell you worked here under ubuntu, sorry don't have Windows to fiddle with atm.

It's harder to read code than to write it. - it's even harder to write readable code.

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Offline Bonbon-Chan

JGO Coder

Medals: 12

« Reply #3 - Posted 2009-03-18 13:25:54 »

As far as I understant now there is a problem with the protocol stack.
WiiRemoteJ seem to need the L2CAP that nether Microsoft stack or BlueSoleil stack have (lucky guys with BlueZ under Linux  Wink). What I don't get is that I can use Wiimote with GlovePIE. May be I should try another library  Undecided

ps : I have try to use JInput (the test that is in LWJGL) and it doesn't work with both Microsoft stack and BlueSoleil stack.
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