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  TDD and Game Dev  (Read 3166 times)
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Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Posted 2009-03-16 15:06:22 »

Any of you using Test Driven Development when building your games? 

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline Riven
Administrator

« JGO Overlord »


Medals: 1371
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2009-03-16 17:31:18 »

Yes, to test the building blocks of the game (the library code).

It's fairly low level though, mostly testing utility functions and basic data structures of the game. At higher levels of abstraction you're writing Stubs and Factories, which is just a waste of time on a non J2EE environment, IMHO.

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Offline stef569

Junior Devvie





« Reply #2 - Posted 2009-03-16 19:04:26 »

I wrote some junit tests(Cool, and they payed off when I was moving things around, but when it becomes time consuming I look at other stuff.
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Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2009-03-16 19:21:23 »

Nah never bothered really. Might have caught some bugs with them but the stuff I do is so simple it's hardly worth it.

Cas Smiley

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #4 - Posted 2009-03-16 20:40:10 »

sry for my asking but, what is that?
Offline MickeyB

Senior Devvie




my game will work, my game will work!


« Reply #5 - Posted 2009-03-16 20:52:00 »

Nah never bothered really. Might have caught some bugs with them but the stuff I do is so simple it's hardly worth it.

Cas Smiley

Don't think I would say "so simple"  I have played your games they are too good to be "so simple"   Wink

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline kevglass

« JGO Spiffy Duke »


Medals: 319
Projects: 25
Exp: 22 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2009-03-16 21:27:19 »

Polished, not complicated.

Kev

Offline princec

« JGO Spiffy Duke »


Medals: 1128
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #7 - Posted 2009-03-16 22:07:24 »

Yup, that's the trick with my games... never more than about 100-120 class files in the actual game itself. (Support libraries are somewhat bigger but generally so old and long in the tooth all the nasty bugs are long since zapped)

Cas Smiley

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