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  Buffering mouse buttons?  (Read 923 times)
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Offline tom
« Posted 2003-09-14 14:33:30 »

Any plans on buffering the mouse buttons in lwjgl?

I've written a gui system in lwjgl, and I'm a bit conserned about not beeing able to buffer the mouse buttons. I've done some test and found out that I started "loosing" mouse event when the frame rate droped to about 16. I know that running a game at 16 fps is not realy a good idee Smiley  But if I don't get the events my game will seem buggy.

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« Reply #1 - Posted 2003-09-14 16:01:20 »

We probably won't bother with buffering them. It just adds complexity to the mouse API. If it turns out that it's really easy on all OSs then maybe we will, but I reckon you'll get your UI up to 60fps by the time we sort it out eh?

Cas Smiley

Offline tom
« Reply #2 - Posted 2003-09-14 17:28:40 »

It runs at approx 500 fps now. I guess I just worry to much Smiley

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