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  Nvidia Stereoscopic Vision and JOGL  (Read 1152 times)
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Offline MrJello

Innocent Bystander

« Posted 2009-03-12 05:15:13 »

Hey all,

I'm currently working on a project implemented using the libraries (which I assume are JOGL?) and would like to implement support for nvidia's stereoscopic vision. I know I could manually program in stereo vision support (alternating view points each frame), but the shutter glasses require intervention from nvidia's drivers to activate.
Passing a GLCapabilities with stereo enabled to GLCanvas doesn't seem to have any effect.
Offline noblemaster

« JGO Spiffy Duke »

Medals: 32
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Age of Conquest makes your day!

« Reply #1 - Posted 2009-03-12 05:55:09 »

You need to write to the left & right back buffer. Also make sure your graphics card supports active stereo. Now, you don't provide a code sample, so it's impossible for me to help you more...

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