thanks !
And maybe release as BSD?

I am not really licensing pro

, what good in BSD ? I choosen LGPL as it seem that it enable closed source aswell as opensource ? no it was looking very open for me.
Can you give a quick comparison to jPCT? (I'm guessing DzzD has software anti-aliasing, jPCT doesn't)
I think that a good point for JPCT is that it is more mature than 3DzzD (opensourced earlier), 3DzzD have a lot of dead or dirty code, anyway I am not really aware of JPCT features so I can only give you some of 3DzzD features :
- real perpixel phong lighting : normal interpolation (one directional light) (soft renderer)
- real texture perspective (perpixel interpolation in 1/z) + bilinear filtering + pseudo anysiotropie 2*2 (soft renderer)
- normal/bump mapping (3ds bumb are converted to normal map once loaded) (soft renderer)
- border,1*2,2*1, or full 2*2 antialias in software
- very good support for 3ds file including materials/texture/bump hierarchy/pivot/camera and part of Keyframe animation
- stream loading of 3ds without lock
- same scenegraph as 3ds max : pivot/hierarchy read from 3ds file
- accurate collision engine
- compatible with Microsoft JVM

- switch to hardware 3d renderer at runtime
- possibility to add custom or new renderer (ex: LWGL)
- fullscreen switch at runtime

- 3d lanscape engine
- smooth groups (can be read from 3ds file)
- possibility to load signed extension at runtime : ex Robot classes for FPS control, hardware renderer