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  about JAVA Graphics  (Read 1786 times)
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Offline athenaxp

Innocent Bystander





« Posted 2009-03-05 01:37:07 »

Hello everyone.I am a JAVA developer from CHINA.My mother language was not english,so my topic will be hard to understand and have many mistakes.I am sorry of that.

I am working on a ONLINE-game in my resttime recently.

My problem is...I really want to know if I develop a 2D online-game,which JAVA package I should choose?AWT or directX?others any more?I think AWT 's performance is poor, is that true?I am poor on Graphics engine.My requirement is only like TANK-WAR on FC(Nintendo).Waiting for your suggestion.Thanks a lot!
(translate.google.com is a very very usefull tool...thanks god)
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


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« Reply #1 - Posted 2009-03-05 08:27:53 »

Best library for 2d java games at the moment is Slick can be found at http://slick.cokeandcode.com/ it uses opengl for hardware accelerated graphics.
Offline gouessej
« Reply #2 - Posted 2009-04-06 05:05:32 »

JGame is fine too :
http://www.13thmonkey.org/~boris/jgame/

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline zammbi

JGO Coder


Medals: 4



« Reply #3 - Posted 2009-04-06 05:27:28 »

Or Pulpcore: http://www.interactivepulp.com/pulpcore/

But if your game doesn't require much alpha support/particles, then Java2D can be fine.

Current project - Rename and Sort
Offline fletchergames

Senior Duke





« Reply #4 - Posted 2009-04-06 21:24:27 »

First of all, your don't choose between AWT or DirectX.  Java will use DirectX or OpenGL, and you don't need to know which.  You will probably use AWT (a part of Java).  Mostly, you'll just have one JFrame and one JPanel (or Frame and Panel if you're not using Swing, which is sort of an extension of AWT).  Then you'll use the methods of the AWT classes Graphics and Graphics2D to render images, text, etc.  You could also use the libraries other people listed as well.

AWT's performance isn't that bad for what it's supposed to be used for.  So long as you use in the right way, it will work just fine.

From the description of your game, it sounds like AWT will work once you understand how to use it properly.

Normally, I would suggest buying the books Developing Games in Java and/or Killer Game Programming in Java, but you might have some problems understanding them if English isn't your native language.
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