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  ControllerEventListener?  (Read 1490 times)
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Offline webmelzer

Junior Newbie





« Posted 2009-02-28 04:54:51 »

Hello. I am wondering what is the best way to have Java call some function when a button is pressed on a game controller. Is there some ControllerEventListener that can receive an event when this happens?

Thank you.
Offline webmelzer

Junior Newbie





« Reply #1 - Posted 2009-02-28 10:03:58 »

I've looked through the API and it seems that the component's getPollData() is what I'm looking for. But I have tested this, and I do not receive changes in poll data when I press buttons or move the axes. I have tried with my mouse and my game controller using the following code.

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import java.util.*;
import net.java.games.input.*;

public class TestJInput {
   static Timer t;
   static Component cp[];
   static Controller co;
   
   public static void instantiateController(Controller c) {
        co = c;
      cp = co.getComponents();
      t = new Timer();
      t.schedule(new TimerTask() {
         public void run() {
            for (Component i : cp)
               System.out.println(i.getName() + " polls data: " + i.getPollData());
          }}, 0, 1000);
     
   }
   
   public static void main(String[] args) {
          Controller[] ca = ControllerEnvironment.getDefaultEnvironment().getControllers();
           for(int i =0;i<ca.length;i++){
               if(ca[i].getName().startsWith("Controller")) {
                    instantiateController(ca[i]);
                    break;
               }
           }
   }
}


It finds the components but the poll data always returns 0.0 no matter what I do with the controller.

Any help would be greatly appreciated. Thanks.
Offline cylab

JGO Ninja


Medals: 55



« Reply #2 - Posted 2009-02-28 13:00:37 »

I haven't used jinput directly (only through engines), but it usually works. Have you read the getting started thread?

Mathias - I Know What [you] Did Last Summer!
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