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  Is the AWT plugin still supported?  (Read 1396 times)
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Offline bienator

Senior Member




OutOfCoffeeException


« Posted 2009-02-19 20:41:20 »

hi,

since there are some issues to poll analog values from /dev/input/event on ubuntu  (see other thread) i would like to use awt as fallback to have at least mouse support.

AWTEnvironmentPlugin.getDefaultEnvironment().getControllers().length returns 0

do I have to do something special to load the awt plugin? I use the combined distribution.

Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #1 - Posted 2009-02-22 13:29:31 »

Hi

Yeah, getDefaultEnvironment will return the super classes environment, which doesn't include the AWT plugin, what you need is
1  
-Djinput.plugins=net.java.games.input.AWTEnvironmentPlugin -Djinput.useDefaultPlugin=false
That will disable the OS based plugin and enable the AWT one.

HTH

Endolf

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #2 - Posted 2009-02-22 16:49:48 »

perfect, thanks a lot.

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