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  Run Over Zombies [Updated]  (Read 4201 times)
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Offline zeroone
« Posted 2009-02-15 23:41:00 »

http://meatfighter.com/j4k2009/zombies/
Offline Hsaka
« Reply #1 - Posted 2009-02-16 04:10:35 »

Inexplicably satisfying  Wink
Offline irreversible_kev

Junior Member





« Reply #2 - Posted 2009-02-16 09:48:51 »

Nice little engine.

I was getting a little bored after rescuing about 16 scientists but managed to pull through to get em all with 83100 zombie points.
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Legends of Yore - The Casual Retro Roguelike
Offline StephR

Senior Member


Medals: 9



« Reply #3 - Posted 2009-02-16 21:27:34 »

This is very impressive, considering the 4 Ko limitation... And insanely difficult too !
Offline Ranger
« Reply #4 - Posted 2009-02-16 21:53:48 »

Crazy story, crazy game, crazy fun!
Offline StephR

Senior Member


Medals: 9



« Reply #5 - Posted 2009-02-16 22:05:01 »

And crazy name too !!!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #6 - Posted 2009-02-17 01:11:57 »

Haha, cool idea. Lots of fun.

See my work:
OTC Software
Offline zeroone
« Reply #7 - Posted 2009-02-17 15:09:45 »

Quote
Nice little engine.

I was getting a little bored after rescuing about 16 scientists but managed to pull through to get em all with 83100 zombie points.

Well done.  The IBC would be proud.
Offline StephR

Senior Member


Medals: 9



« Reply #8 - Posted 2009-02-17 20:25:18 »

I must admit I hadn't the skill to find more than 5 scientists... Is there anything very special at the end of the game to motivate us to try again ?
Offline Hsaka
« Reply #9 - Posted 2009-02-18 01:36:04 »

BTW, good job with your little screen-shot ploy  Grin
Games published by our own members! Check 'em out!
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Offline zeroone
« Reply #10 - Posted 2009-02-18 15:24:45 »

Quote
BTW, good job with your little screen-shot ploy

Thanks.  The screen shot and game concept are actually from: http://en.wikipedia.org/wiki/Death_Race_(1976_game)
Offline pjt33
« Reply #11 - Posted 2009-02-20 18:43:41 »

The concept's fun and it's nice to see a 3D engine, but it has a couple of frustrating problems. The near plane is too far, so I kept finding myself stuck against walls I couldn't see until I reversed, and there seem to be z-order issues which cause zombies and scientists to appear to walk through walls. Also 32 scientists is just too long. I got bored and stopped playing half-way through.
Offline cylab

JGO Ninja


Medals: 50



« Reply #12 - Posted 2009-02-21 01:21:19 »

Please switch the colors of the zombies and the scientists.

- scientists: green
- zombies: red

blue/greyish zombies with red splattering would be even better Wink

Mathias - I Know What [you] Did Last Summer!
Offline Paladin

Senior Newbie


Projects: 1



« Reply #13 - Posted 2009-02-24 11:42:50 »

Cool game with a nice 3d engine. But would it be possible to slide along the walls you run into instead of stopping dead? And I agree with the other post about the near plane -- I kept finding walls were disappearing on me as I got too close!
Offline zeroone
« Reply #14 - Posted 2009-03-01 17:16:53 »

Quote
Also 32 scientists is just too long. I got bored and stopped playing half-way through.

I reduced it to 8 scientists.

Quote
would it be possible to slide along the walls you run into instead of stopping dead?

Done.

Quote
The near plane is too far, so I kept finding myself stuck against walls I couldn't see until I reversed, and there seem to be z-order issues which cause zombies and scientists to appear to walk through walls.

Unfortunately, I can fix this due to the size constraint.

Quote
Please switch the colors of the zombies and the scientists.

I tried that, but red zombies get camouflaged against your bloody windshield.

Quote
Is there anything very special at the end of the game to motivate us to try again ?

Nothing really to write home about.  Grin  But, the latest round of changes should make playing the game easier.  Give it another shot if you're up to it.
Offline StephR

Senior Member


Medals: 9



« Reply #15 - Posted 2009-03-01 17:24:33 »

All these changes look interesting ! I wonder how you find the time to work on so many projects, zeroone... So I will try to end your Run Over Zombies after getting some rest, because I feel deeply tired at the end of this week-end of Java madness ! And it's still not finished...
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #16 - Posted 2009-03-06 00:50:29 »

I'll be playing / reviewing this one tonight. Looking forward to the adjustments.

See my work:
OTC Software
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