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  JavaFX example with Phys2D  (Read 7132 times)
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Offline enrique.garcia.ceja

Junior Newbie





« Posted 2009-02-09 02:21:56 »


Here is a JavaFX example with Phys2D  Wink

http://tareitas.webs.com/fx/GravityTest/



Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2009-02-09 11:42:17 »

Worked nicely under Chrome, failed miserably under Opera, as usual. I think it's about time Opera got their act together.

Cas Smiley

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #2 - Posted 2009-02-09 15:30:47 »

works, but with only 5fps Sad

Java: 6u12
Browser: IE7
CPU: P4 3.0GHz
GPU: GeForce 6200 (ancient stuff)

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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #3 - Posted 2009-03-29 00:42:26 »

Very very laggy here, ran the JNLP version. Mac OS X 10.5 Java 1.5 Safari.

See my work:
OTC Software
Offline DzzD
« Reply #4 - Posted 2009-03-29 13:11:00 »

work nice but very slow too, I think around 10 fps, physic seems to work very well.

Java 1.6_07 / IE6 / AMD 1.6GHz / ATI X800

Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #5 - Posted 2009-03-30 01:45:20 »

work nice but very slow too, I think around 10 fps, physic seems to work very well.

Java 1.6_07 / IE6 / AMD 1.6GHz / ATI X800

Unfortunately you're out of luck with your video board. HW acceleration for JavaFX requires 6u10+ and pixel shader 3.0-capable hw.

Dmitri
Offline brackeen

Junior Member





« Reply #6 - Posted 2009-03-30 03:04:50 »

Does the scene graph still have scaling issues (many nodes in a scene) or was that fixed in JavaFX 1.1?
Offline phu004

JGO Coder


Medals: 4
Projects: 9
Exp: 10 years


NoSuchPersonException


« Reply #7 - Posted 2009-03-30 05:33:34 »

pretty neat, doesn't have any lag here.

IE 7.0  Integrated graphic card and E8400 cpu
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #8 - Posted 2009-03-30 19:40:11 »

Does the scene graph still have scaling issues (many nodes in a scene) or was that fixed in JavaFX 1.1?

It's *much* better in the upcoming release (JavaOne timeframe), but 1.1 is still not that great.

Dmitri
Offline DzzD
« Reply #9 - Posted 2009-03-30 20:04:17 »

Unfortunately you're out of luck with your video board. HW acceleration for JavaFX requires 6u10+ and pixel shader 3.0-capable hw.

Dmitri


ok but pixelshader 3.0 ? there are not that much graphics ??

Quote
JavaFX requires 6u10+

I see... the webstart is ok but unfortunatly the applet crash (I got 1.6-07)

I will give it another try on another computer, dont reall want to change my configuration.

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