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  Phys2d: joint type problem  (Read 1153 times)
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Offline JaydeRyu

Junior Newbie





« Posted 2009-01-19 21:39:40 »

ok having a joint problem.

Currently i'm testing with 4 objects.

convex/empty polygon circle. similiar to the gears demo on the webstart. except theres no inner teeth.
player which is at the moment a box.
playerGravityPoint which sits inside the polygon circle.
joint that connects the player and the playerGravityPoint.

the problem i'm having is that the various joints seem to have strange or behaviour that doesn't do what I either thought or just doesn't work.

ElasticJoint seems to cause some strange bouncing. Eventually causing the PlayerGP to shoot out of the empty circle.
SpringJoint some wierd jumping then eventualy causes the playerGP to shoot out
ConstrainingJoint doesn't do anything. Though this seems to be the more ideal joint. (apply force when greater than distance). when there is no gravity nothing happens. When there is gravity there is no sign of a joint or anything happening.


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