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  Hokuto no Rogue v0.4.1-prealpha  (Read 4795 times)
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Offline ZolfriK

Junior Newbie




Omae wa mo shindeiru


« Posted 2009-01-19 17:15:05 »

Hi everybody.
My name is Alessio and I'm from Italy.
I'm working on a graphical roguelike called Hokuto no Rogue. The game if set in the world of Hokuto no Ken (aka Fist of the North Star, Ken il Guerriero, Ken le Survivant). It's written in pure Java and features special moves, music, graphics effects and allies.
I've used Golden T Game Engine
It's my first game so don't take it as an example of good game programming. Grin
The game is not complete but it's already playable. It requires Java 6.

Download ver 0.4.1 prealpha

Game Trailer

Screenshot:


Enjoy!
Bye.


Offline gouessej
« Reply #1 - Posted 2009-01-19 23:03:18 »

Hi!

Alessio, your game seems quite good, I watched the video. I think I will test the game when I find some time to do it. It would be fine if you submit it both on the FGF players' portal and on the JGT. Keep it up  Grin I thought GTGE was dead, it is nice to see you did something good with it.

One more Java games. Java games programming rocks  Grin Thanks.

Offline gouessej
« Reply #2 - Posted 2009-01-19 23:18:29 »

I have tested it, it is fine. It would be easy to write a JNLP file to launch it as you already have a JAR. I like the GUI, the music and the atmosphere, the game play is addictive, I think that I will play with your game tomorrow again.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ZolfriK

Junior Newbie




Omae wa mo shindeiru


« Reply #3 - Posted 2009-01-20 16:43:47 »

Thank you gouessej.  Grin
Gtge is now open source: http://code.google.com/p/gtge/
In the next major release I'll include a JNLP file.
Btw, I've fixed a bug on GO UP/GO DOWN action so I've released the 0.4.1 version.

Offline gouessej
« Reply #4 - Posted 2009-02-15 13:27:16 »

I get this with the version 0.4.1:

Quote
java.lang.OutOfMemoryError: Java heap space
        at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:41)
        at java.awt.image.Raster.createPackedRaster(Raster.java:458)
        at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1015)
        at java.awt.image.BufferedImage.<init>(BufferedImage.java:321)
        at sun.java2d.loops.GraphicsPrimitive.convertFrom(GraphicsPrimitive.java:537)
        at sun.java2d.loops.GraphicsPrimitive.convertFrom(GraphicsPrimitive.java:521)
        at sun.java2d.loops.MaskBlit$General.MaskBlit(MaskBlit.java:171)
        at sun.java2d.loops.Blit$GeneralMaskBlit.Blit(Blit.java:186)
        at sun.java2d.pipe.DrawImage.blitSurfaceData(DrawImage.java:927)
        at sun.java2d.pipe.DrawImage.renderImageCopy(DrawImage.java:550)
        at sun.java2d.pipe.DrawImage.copyImage(DrawImage.java:73)
        at sun.java2d.pipe.DrawImage.copyImage(DrawImage.java:998)
        at sun.java2d.pipe.ValidatePipe.copyImage(ValidatePipe.java:178)
        at sun.java2d.SunGraphics2D.copyImage(SunGraphics2D.java:2909)
        at sun.java2d.SunGraphics2D.drawImage(SunGraphics2D.java:3047)
        at sun.java2d.SunGraphics2D.drawImage(SunGraphics2D.java:3001)
        at com.golden.gamedev.util.ImageUtil.splitImages(Unknown Source)
        at com.golden.gamedev.util.ImageUtil.getImages(Unknown Source)
        at hokutonorogue.game.Resources.<init>(Resources.java:72)
        at hokutonorogue.game.Resources.<clinit>(Resources.java:28)
        at hokutonorogue.character.IsometricCharacterSprite.createStaticImageStandardSize(IsometricCharacterSprite.java:69)
        at hokutonorogue.character.IsometricCharacterSprite.createStaticImage(IsometricCharacterSprite.java:140)
        at hokutonorogue.character.CharacterModel.buildStaticSprite(CharacterModel.java:1640)
        at hokutonorogue.character.CustomCharacter._buildSprite(CustomCharacter.java:96)
        at hokutonorogue.object.HokutoEntity.getSprite(HokutoEntity.java:69)
        at hokutonorogue.object.EquipableHokutoObject.equipTo(EquipableHokutoObject.java:41)
        at hokutonorogue.character.CharacterModel.equip(CharacterModel.java:1489)
        at hokutonorogue.character.CustomCharacter.initCustomCharacter(CustomCharacter.java:54)
        at hokutonorogue.character.CustomCharacter.<init>(CustomCharacter.java:36)
        at hokutonorogue.character.CustomCharacter.createRyuken(CustomCharacter.java:145)
        at hokutonorogue.game.GameWorld.<init>(GameWorld.java:45)
        at hokutonorogue.game.MainGame.newGame(MainGame.java:204)

Offline ZolfriK

Junior Newbie




Omae wa mo shindeiru


« Reply #5 - Posted 2009-02-21 18:11:45 »

I get this with the version 0.4.1:
You have to start the game with HokutoNoRogue.bat, or HokutoNoRogue.exe. Do not double click HokutoNoRogue.jar. Or from command line try this:

javaw -jar -Xmx256M -Dsun.java2d.opengl=true HokutoNoRogue.jar

Offline gouessej
« Reply #6 - Posted 2009-02-22 18:52:41 »

You have to start the game with HokutoNoRogue.bat, or HokutoNoRogue.exe. Do not double click HokutoNoRogue.jar. Or from command line try this:

javaw -jar -Xmx256M -Dsun.java2d.opengl=true HokutoNoRogue.jar
It works now, thanks but I need to use 512 MB.

Offline gouessej
« Reply #7 - Posted 2009-04-05 19:29:03 »

Writing a JNLP file for your game seems quite straightforward, I can try to do it if you want. When do you plan to show us the next release?  Grin

Offline ZolfriK

Junior Newbie




Omae wa mo shindeiru


« Reply #8 - Posted 2009-04-07 07:41:39 »

Writing a JNLP file for your game seems quite straightforward, I can try to do it if you want. When do you plan to show us the next release?  Grin
Well, i'm very busy right now so if you want to help me with jnlp i'd appreciate it very much. Grin

Offline gouessej
« Reply #9 - Posted 2009-04-07 21:01:13 »

Well, i'm very busy right now so if you want to help me with jnlp i'd appreciate it very much. Grin
Ok I will try to do it before the end of the week.

I get this when I try to launch the JAR separately:
Quote
java.io.FileNotFoundException: options.properties (No such file or directory)
        at java.io.FileInputStream.open(Native Method)
        at java.io.FileInputStream.<init>(FileInputStream.java:106)
        at java.io.FileInputStream.<init>(FileInputStream.java:66)
        at hokutonorogue.game.HokutoNoRogue.loadOptions(HokutoNoRogue.java:147)
        at hokutonorogue.game.HokutoNoRogue.<init>(HokutoNoRogue.java:38)
        at hokutonorogue.game.HokutoNoRogue.main(HokutoNoRogue.java:66)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ZolfriK

Junior Newbie




Omae wa mo shindeiru


« Reply #10 - Posted 2009-04-08 07:38:53 »

Quote from: gouessej
I get this when I try to launch the JAR separately:...
Well, the error is clear. The problem to write a jnlp is that the game depends on files like options.properties and files in resources/. I think i have to modify the code to include and access resources inside the jar. I could also generate a default options.properties if not found.

Offline gouessej
« Reply #11 - Posted 2009-04-08 08:44:08 »

Well, the error is clear. The problem to write a jnlp is that the game depends on files like options.properties and files in resources/. I think i have to modify the code to include and access resources inside the jar. I could also generate a default options.properties if not found.
I will add the folder resources/ and the file options.properties into the process of deployment and then it should work fine.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #12 - Posted 2009-04-08 11:46:25 »

Well, the error is clear. The problem to write a jnlp is that the game depends on files like options.properties and files in resources/. I think i have to modify the code to include and access resources inside the jar. I could also generate a default options.properties if not found.

how do you do that? I am having that same problem in my game.

thx in advance Smiley
Offline gouessej
« Reply #13 - Posted 2009-04-08 11:50:06 »

how do you do that? I am having that same problem in my game.

thx in advance Smiley

1  
this.getClass().getResource( myPrettyURL );


Watch the source code of TUER, I already load all the files inside the JAR.

Offline gouessej
« Reply #14 - Posted 2009-04-26 10:12:00 »

Well, the error is clear. The problem to write a jnlp is that the game depends on files like options.properties and files in resources/. I think i have to modify the code to include and access resources inside the jar. I could also generate a default options.properties if not found.
It is the only solution as I haven't found any way of loading the files in the folder "resources" with a JNLP file, I watched the JNLP tag reference and I can only load native libraries, JARs or packages. I don't know if it can work with the markup <resources> and the markup <package>.

Offline DzzD
« Reply #15 - Posted 2009-04-26 11:07:43 »

I only watch the trailers and it look awesome, include video while fighting as you do, is a very good idea, good work ("Ken the survivor" was for a period one of my favorite cartoon Smiley )

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