Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (523)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (591)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Best Image for the job  (Read 734 times)
0 Members and 1 Guest are viewing this topic.
Offline marinepower

Junior Devvie


Projects: 2



« Posted 2009-01-14 01:16:37 »

Hey, before starting to rewrite a game that relies heavily on fairly small images, I wanted to ask you guys what you think the best Image to use would be.

The three I've used before are Image, ImageIcon, and BufferedImage, but I've also heard about VolatileImage.

BufferedImage seems the most useful, but I don't know anything about it's speed, and if the case came up, you could convert any of the above images into BufferedImages.

Also, I have different faction colors, with each unit being tinted a certain ammount, so would it be better to cache each one of those unit sprites with a different color and store them in memory (like in an arraylist) or just redo it each loop when repainting?  I'm leaning toward storing the units in memory, but that could take up a large ammount of resources (4-5 players with 35 sprites each). 
Offline Renoria

Junior Devvie




...


« Reply #1 - Posted 2009-01-14 05:03:54 »

I use Image. I wrap it up in my own custom class so I can get the anchor/origin of the image.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Gibbo3771 (12 views)
2014-11-24 19:59:16

trollwarrior1 (35 views)
2014-11-22 12:13:56

xFryIx (74 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (40 views)
2014-11-12 21:09:33

kovacsa (66 views)
2014-11-07 19:57:14

TehJavaDev (70 views)
2014-11-03 22:04:50

BurntPizza (68 views)
2014-11-03 18:54:52

moogie (83 views)
2014-11-03 06:22:04
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!