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  Community Project Mark 562 - Game Direction Vote  (Read 10625 times)
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Offline kevglass
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Mentally unstable, best avoided.


« Reply #30 - Posted 2009-01-13 11:55:51 »

I've added a 3rd option since there seems to be general approval for it over on the main thread. This would be:

HarvestMoon/AnimalCrossing style sandbox world in which people are free to take on activities and build a world. The amount of multiplayer interaction is still debateable, from trying the whole darkstar thing to simply having each person's area available to explore to everyone else.

You can of course change your votes and feel free to carry on discussion on the other thread.

EDIT: Can you change your votes now, because I no longer seem to be able to thought I could when I first created the poll. ChrisM - is there a problem here?

Kev

Offline irreversible_kev

Junior Member





« Reply #31 - Posted 2009-01-13 13:10:20 »

I remember seeing a remove vote option but this option is no longer availible to me.
I need to vote for the persistent world sandbox !
Offline kevglass
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« Reply #32 - Posted 2009-01-13 13:14:57 »

Ok, give it a couple of days and see if Chris can sort it (I'll message him now), at which point we can change our votes as required. If not I'll stick up a new vote.

Kev

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Offline Motley

Junior Newbie





« Reply #33 - Posted 2009-01-13 15:09:33 »

I have just voted for an RTS as I think it will be a more interesting game than an elite clone.  I'm not sure the sandbox idea is particularly worth while it seems a bit incoherent to me.

As for time I could as always try, it will probably be more in the playing and testing department though.

</2cent>
Offline Jackal von ÖRF

Junior Member





« Reply #34 - Posted 2009-01-13 17:39:59 »

To get more reliable results, it would be better to reset the poll now that the third option is added. We can not be sure, that all who have already voted, will notice that there is a third option and will reconsider their vote. With the current poll we have already seen, that Space Trading and RTS are about equally popular.

Online Riven
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« Reply #35 - Posted 2009-01-13 18:44:53 »

I'm a little worried that just about everybody mentions between 5 and 10 hours per week can be put into this project.

We have to remember this is a team that's not going to meet, and where progress is very distributed and commited at random times with probably poor documentation, and not to forget: lots of regressions.

It would already take five hours per week to keep up with the state of the project, refactoring your code to keep it working in a changing environment.

Really... five hours per week for the major contributors is not enough, to make this project a success.

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Offline Eli Delventhal
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« Reply #36 - Posted 2009-01-13 19:35:32 »

What about 10?

Also I agree that if you're adding a new option then the safest thing to do is just to make a new poll.

See my work:
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Offline dishmoth
« Reply #37 - Posted 2009-01-13 20:47:49 »

All the cool kids are doing it, so count me in!  Cool

CV: a couple of decades assorted programming experience; game projects as per the link below; happy to do nasty mathematical stuff.

Simon

P.S. If the project were a 'space' game that featured (a) trading, (b) battles with alien armies, and (c) colonization and development of planets, then wouldn't that make all of the voters happy?  Wink

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #38 - Posted 2009-01-13 20:54:08 »

another idea:
fallout 2 clone Wink

Offline Jackal von ÖRF

Junior Member





« Reply #39 - Posted 2009-01-13 20:58:22 »

and not to forget: lots of regressions.

For that reason it would be important to have a good automated regression suite of unit and acceptance tests. That would allow keeping the system working at all times. Although I have no idea that how many of the people here are already using TDD, so many might have to learn it first. (I've been writing a tutorial some time ago - I can finish it and post a link here if you like.) For TDD and continuous integration to work, everybody in the team must be using it.

For version control, I recommend Git (http://www.youtube.com/watch?v=4XpnKHJAok8). It's better than Subversion, especially for a distributed team such as this project.

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Offline kevglass
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« Reply #40 - Posted 2009-01-13 21:40:52 »

This vote is screwed up then. I've opened a new one over here:

http://www.java-gaming.org/topics/community-project-mark-562-game-direction-vote-v2/19710/view.html

Sorry to make you vote again, but the forum software is a bit broken.

Kev

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