Awesome title screen; it’s the best title screen I’ve seen. Interesting that you hid the window borders. I can’t believe that the game includes a training period. Those strings must have used up a lot of space. If you chose better colors, I think the sprites could have been much improved. After training, I’m still no good at this. In a fighting game, I really don’t want to learn so much. How about an attack button that randomly punches and kicks and a block button, plus jump and move left/right? Also, slow it down so that I can actually kill the enemy.
Thanks for your comment. All the strings use a lot of space but I realized that this game is too difficulit and needs a tutorial
. I use same paletes original game does, I'm not much of artist so I don't think i could do any better
Actually original game has two control modes: "standard" and "master". Standard mode is similar to what you propose: forward is a block, and there are two attack buttons: punch and kick. I decided to implement master mode because i thought standard would be too trivial - i guess only for me hehe. The first enemy is supposed to be easy to beat but now its rather too late for making improvments since the contest is closed