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  LWJGL RTS  (Read 13480 times)
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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #30 - Posted 2009-04-16 12:50:31 »

hey bobjob, can we get a progress report?
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #31 - Posted 2009-04-16 21:35:19 »

Seems to work excellent on my system (bloom also activated)

AMD Athlon XP  3000+ (2118 MHz )
1024 MB  RAM
Radeon X1650
Windows XP Pro

AWSOME!! good to know.

hey bobjob, can we get a progress report?
Thanx for the interest h3ckboy, If I implement anything substantial ill post an update. There is really nothing of much interest since my last realease.

As far as what im working on is "Spell" effects.
so if a tower is of element:
fire- it will burn a victim.
earth- it will stun a victim.
water- slow a victims movement speed
wind- increase the spell influence of any other elemental spell currently effecting the victim.
null- normal attack without added spell.

oh, ill also be removing bloom, and adding HDR instead.

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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #32 - Posted 2009-04-17 07:08:12 »

that is HDR?

that sounds realy cool.
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Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #33 - Posted 2009-04-17 22:03:52 »

HDR means High Dynamic Range. Is gives a glare effect to the rendered scene.

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Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #34 - Posted 2009-04-23 16:40:49 »

I Uploaded a new version with Elements attached to towers, in Tower Defence mode.

Removed Bloom aswell as alot of bug fixes.

The game may seem a bit darker, if your running on an older CRT monitor and need to brighten the scene, there is an option in Graphics, for enhanced lighting.

Also added Captain America into the campaign mode.

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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #35 - Posted 2009-04-23 17:57:13 »

cool motorcycle, would be better if it was tips abotu the game though.

also it is lose not loose.

when I lose, it just keeps on going :/. Should be able to drag your selction of building spots. Building takes too long, so I cannot build hardly anything by the beginning of the wave.


good job though!
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #36 - Posted 2009-04-23 18:13:39 »

Once again, thanx heckboy for the feedback.


cool motorcycle, would be better if it was tips abotu the game though.
Cool lets not tell anyone its only 250cc's

Quote
also it is lose not loose.
Yeah I knew that, was just testing you hecky, and you passed! good work Tongue

Quote
when I lose, it just keeps on going :/. Should be able to drag your selction of building spots. Building takes too long, so I cannot build hardly anything by the beginning of the wave.
good job though!
yeah, I really gotta spend a solid day of balancing in Tower Defence, just to make it a nice rounded game.

heckboy what specs are you running it on? how does it perform ok?

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Offline Hsaka
« Reply #37 - Posted 2009-04-23 19:24:44 »

Cool game! It has two of my favorite people: Hayden Panettiere + Captain America  Grin

The normal webstart version runs at around 28 fps on my computer (WinXP, Celeron @ 3 Ghz, 512 ram, Nvidia 5200 card) Enabling bump mapping makes the green hill texture flicker while disabling bump mapping causes the ground texture to flicker.

In campaign mode, is it possible to have context sensitive controls? For example, selecting your character and right clicking on an empty spot would automatically make the character move, while right clicking on an enemy would make the character move towards the enemy and start attacking.

Excellent job. Looking forward to seeing more of this game.
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #38 - Posted 2009-04-23 19:44:03 »

performs great, I am on java 1- u5 I would update, but I dont have admin privelages persecutioncomplex
Offline DzzD
« Reply #39 - Posted 2009-04-23 19:46:03 »

work nice here
AMD 1.6
ATI X800
Java 1.6-007
XP PRO


Shadows and M America animation looks very nice, I found the gameplay a little not userfriendly but that's already a great WIP.

Two addition I would like :
- click the map should change he camera to the map pos
- last used action (move/attack) should stay activated when clicking multiple time

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Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #40 - Posted 2009-04-23 20:32:51 »

Cool game! It has two of my favorite people: Hayden Panettiere + Captain America  Grin
Cheesy
Quote
The normal webstart version runs at around 28 fps on my computer (WinXP, Celeron @ 3 Ghz, 512 ram, Nvidia 5200 card) Enabling bump mapping makes the green hill texture flicker while disabling bump mapping causes the ground texture to flicker.
Im assuming this is because your video card doesn't support polygonOffset.
This is a concern, as my current Nvidia card also doesn't support it, but there isnt any flicker as the the depth calculation is accurate. So I really dont know whats the best approach to take, in order to fix the problem.

Quote
I found the gameplay a little not userfriendly but that's already a great WIP.
Quote
In campaign mode, is it possible to have context sensitive controls?
The main critisims seem to be about the control system, Ill definately fix it.


Ok got a few key targets now that should keep me busy, time to put my head down and get back to work.

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Offline gouessej
« Reply #41 - Posted 2009-04-24 08:02:03 »

Im assuming this is because your video card doesn't support polygonOffset.
This is a concern, as my current Nvidia card also doesn't support it, but there isnt any flicker as the the depth calculation is accurate. So I really dont know whats the best approach to take, in order to fix the problem.
I have the same problem. If you find a nicer approach, let me know.

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #42 - Posted 2009-04-24 08:37:20 »


Made a temp fix for the auto-controlling it should be alot easyer to move around a single unit.

I have the same problem. If you find a nicer approach, let me know.

Ill enable
   glEnable(GL_POLYGON_OFFSET_FILL);
as well as translate
   glTranslatef(0, -0.01f, 0);
before drawing the map, then
   glTranslatef(0, -0.01f, 0);
   glDisable(GL_POLYGON_OFFSET_FILL);
after drawing the map.

but i think i might add an option:
"Anti-Flicker"
that translate the map even lower defore drawing, this option will also need to
display a warning:
"Warning may cause cartoon lines on map."

I attached a pic of the normal scene, and with with anti-flicker.

but i doubt this solution will help an FPS, because of faces placed on all sides.
Some ideas for an FPS:

1. (Quick) Use a miner scale option on each wall sector. so that the wall translates just a bit away from the direction it is facing.
2. (Quick) draw other objects with an offSet from the wall.
3. (Slowest, but visually best) draw the "wall" scene normally, remove the Depth bit,
redraw with colorMask(false,false,false,false), with the scale increased;

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Offline phu004

JGO Coder


Medals: 4
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NoSuchPersonException


« Reply #43 - Posted 2009-04-24 22:56:10 »

Cool game,  smooth game play and good work on the bump maps. The only thing I want
to complain about is that the tower defence get less challenging in late stage.

This is what I got:

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #44 - Posted 2009-04-26 01:00:59 »

Updated:
*fixed automatic controlling.
*added a few extra models
*made the Tower Defence a bit more challenging

Still need:
* Need to make the minimap more interactive
* create a few more tower types
* create spell immune units

after that I should be releasing version 1.0.
Ill be running a webserver so it will be possible to play games over the internet.

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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #45 - Posted 2009-04-26 06:24:41 »

can't wait!
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #46 - Posted 2009-05-09 21:01:51 »

Added a considerably big update.

Its now possible to choose from a custom map. (not that the map editor is really available). But I added a few maps to the list.

Also Added web support with country prefix for location of the game being hosted. Its only open when my computer is on, so not really that great, but ill setup and old wooden computer to be dedicated to hosting.

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Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #47 - Posted 2009-06-04 23:52:11 »

Its done, I have officially released version v1.0
There is a webserver up 24/7 for online play.

Im going to stop developing the Tower Defence and start working on a army vs army RTS.

I submitted the game to a few indie sites. Does anyone know of any good indie websites that are worth checking out for game submission?

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Offline gouessej
« Reply #48 - Posted 2009-06-05 10:22:20 »

Hi

I will give it a try at home under Linux, I'm currently at work.

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #49 - Posted 2009-06-05 23:15:11 »

cool thanx gouessej, glad to know you got my email request.

If someone has a Mac, I would really like to know how it performs (if at all)

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Offline gouessej
« Reply #50 - Posted 2009-06-07 11:31:56 »

cool thanx gouessej, glad to know you got my email request.
It works just fine Cheesy I played with it during an hour and an half. It is fast (~50 FPS) except if I forget closing a web page containing a Flash application Wink

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #51 - Posted 2009-06-07 11:41:09 »

It works just fine Cheesy I played with it during an hour and an half. It is fast (~50 FPS) except if I forget closing a web page containing a Flash application Wink
Cheesy good to know, thanx again gouessej.

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Offline Mr. Gol

Senior Member


Medals: 1



« Reply #52 - Posted 2009-06-07 11:55:31 »

Doesn't run on Mac I'm afraid, is there any sort of log file it produces?
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #53 - Posted 2009-06-07 12:19:24 »

not really.
I only really enable logging and tracing in the java control panel and use that.

could you please post your Mac specs, like: OS, core count, if intel chip.


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Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #54 - Posted 2009-06-07 15:30:02 »

hey bob

the game looks very good, did u do the models yourself ?

I like the gui and stuff, but maybe you should highlight the buttons when mouse enters it . It gives me a vad sensation of "program crashed" when I see no highlights in the button .

Though you said you wont develop TDF, I have some comments about it .
I felt a bit sad because of the short funds . There were times that a wave went by, and I didn't have enough money to buy anything . so I just had to wait the next wave . Maybe cheaper and weaker towers ?

oh, and I couldnt see the prices of updates, so I didnt know if  I should save money or not to buy it ..
well, good luck on your rts !

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #55 - Posted 2009-06-07 23:08:31 »

Quote
Though you said you wont develop TDF, I have some comments about it .
I felt a bit sad because of the short funds . There were times that a wave went by, and I didn't have enough money to buy anything . so I just had to wait the next wave . Maybe cheaper and weaker towers ?
Ill be working on the core engine for the RTS, but I have lost so much time working on what was ment to be a mini-game.
there is also a "game menu" button that can top up your funds, if you trade in a boss kill.

the game looks very good, did u do the models yourself ?
only some of them. others are taken from custom quake2 models.

Quote
I like the gui and stuff, but maybe you should highlight the buttons when mouse enters it . It gives me a vad sensation of "program crashed" when I see no highlights in the button .
lol, so true. Yeah ill add this in the core engine.

Quote
oh, and I couldnt see the prices of updates, so I didnt know if  I should save money or not to buy it ..
well, good luck on your rts !
yeah Sad i never got around to implementing the update function.

thanx teletubo for the feedback.

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Offline Mr. Gol

Senior Member


Medals: 1



« Reply #56 - Posted 2009-06-09 18:05:00 »

not really.
I only really enable logging and tracing in the java control panel and use that.

could you please post your Mac specs, like: OS, core count, if intel chip.

Java 1.6.0_07, 64-bit server VM
Mac OS X 10.5.7
Intel Core 2 Duo
Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #57 - Posted 2009-06-09 19:01:44 »

Java 1.6.0_07, 64-bit server VM
Mac OS X 10.5.7
Intel Core 2 Duo
I was under the impression, Mac didn't have Java 1.6  Undecided

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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #58 - Posted 2009-06-10 04:00:05 »

I was under the impression, Mac didn't have Java 1.6  Undecided

64-bit Intel Macs have had Java 6 for a long time.

Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #59 - Posted 2009-06-10 04:03:38 »

java.lang.reflect.InvocationTargetException
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.sun.javaws.Launcher.executeApplication(Launcher.java:1321)
   at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1267)
   at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1066)
   at com.sun.javaws.Launcher.run(Launcher.java:116)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.opengl.Display
   at game.gui.GUI.<init>(GUI.java:131)
   at game.gui.GUI.main(GUI.java:64)
   ... 9 more


Open Solaris 2009.06 (64-bit) on Intel Core i7 920,  nVidia GeForce GTS 250
Java 6 update 13

Smells to me like a compatible native library is not included in the WebStart download.

For what it's worth the LWJGL gears demo runs fine.

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