h3ckboy
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Reply #30 - Posted
2009-04-16 12:50:31 » |
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hey bobjob, can we get a progress report?
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bobjob
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Reply #31 - Posted
2009-04-16 21:35:19 » |
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Seems to work excellent on my system (bloom also activated)
AMD Athlon XP 3000+ (2118 MHz ) 1024 MB RAM Radeon X1650 Windows XP Pro
AWSOME!! good to know. hey bobjob, can we get a progress report?
Thanx for the interest h3ckboy, If I implement anything substantial ill post an update. There is really nothing of much interest since my last realease. As far as what im working on is "Spell" effects. so if a tower is of element: fire- it will burn a victim. earth- it will stun a victim. water- slow a victims movement speed wind- increase the spell influence of any other elemental spell currently effecting the victim. null- normal attack without added spell. oh, ill also be removing bloom, and adding HDR instead.
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h3ckboy
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Reply #32 - Posted
2009-04-17 07:08:12 » |
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that is HDR?
that sounds realy cool.
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Games published by our own members! Check 'em out!
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bobjob
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Reply #33 - Posted
2009-04-17 22:03:52 » |
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HDR means High Dynamic Range. Is gives a glare effect to the rendered scene.
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bobjob
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Reply #34 - Posted
2009-04-23 16:40:49 » |
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I Uploaded a new version with Elements attached to towers, in Tower Defence mode.
Removed Bloom aswell as alot of bug fixes.
The game may seem a bit darker, if your running on an older CRT monitor and need to brighten the scene, there is an option in Graphics, for enhanced lighting.
Also added Captain America into the campaign mode.
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h3ckboy
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Reply #35 - Posted
2009-04-23 17:57:13 » |
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cool motorcycle, would be better if it was tips abotu the game though.
also it is lose not loose.
when I lose, it just keeps on going :/. Should be able to drag your selction of building spots. Building takes too long, so I cannot build hardly anything by the beginning of the wave.
good job though!
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bobjob
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Reply #36 - Posted
2009-04-23 18:13:39 » |
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Once again, thanx heckboy for the feedback. cool motorcycle, would be better if it was tips abotu the game though.
 lets not tell anyone its only 250cc's also it is lose not loose.
Yeah I knew that, was just testing you hecky, and you passed! good work  when I lose, it just keeps on going :/. Should be able to drag your selction of building spots. Building takes too long, so I cannot build hardly anything by the beginning of the wave. good job though!
yeah, I really gotta spend a solid day of balancing in Tower Defence, just to make it a nice rounded game. heckboy what specs are you running it on? how does it perform ok?
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Hsaka
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Reply #37 - Posted
2009-04-23 19:24:44 » |
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Cool game! It has two of my favorite people: Hayden Panettiere + Captain America  The normal webstart version runs at around 28 fps on my computer (WinXP, Celeron @ 3 Ghz, 512 ram, Nvidia 5200 card) Enabling bump mapping makes the green hill texture flicker while disabling bump mapping causes the ground texture to flicker. In campaign mode, is it possible to have context sensitive controls? For example, selecting your character and right clicking on an empty spot would automatically make the character move, while right clicking on an enemy would make the character move towards the enemy and start attacking. Excellent job. Looking forward to seeing more of this game.
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h3ckboy
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Reply #38 - Posted
2009-04-23 19:44:03 » |
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performs great, I am on java 1- u5 I would update, but I dont have admin privelages 
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DzzD
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Reply #39 - Posted
2009-04-23 19:46:03 » |
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work nice here AMD 1.6 ATI X800 Java 1.6-007 XP PRO
Shadows and M America animation looks very nice, I found the gameplay a little not userfriendly but that's already a great WIP.
Two addition I would like : - click the map should change he camera to the map pos - last used action (move/attack) should stay activated when clicking multiple time
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Games published by our own members! Check 'em out!
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bobjob
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Reply #40 - Posted
2009-04-23 20:32:51 » |
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Cool game! It has two of my favorite people: Hayden Panettiere + Captain America   The normal webstart version runs at around 28 fps on my computer (WinXP, Celeron @ 3 Ghz, 512 ram, Nvidia 5200 card) Enabling bump mapping makes the green hill texture flicker while disabling bump mapping causes the ground texture to flicker.
Im assuming this is because your video card doesn't support polygonOffset. This is a concern, as my current Nvidia card also doesn't support it, but there isnt any flicker as the the depth calculation is accurate. So I really dont know whats the best approach to take, in order to fix the problem. I found the gameplay a little not userfriendly but that's already a great WIP. In campaign mode, is it possible to have context sensitive controls? The main critisims seem to be about the control system, Ill definately fix it. Ok got a few key targets now that should keep me busy, time to put my head down and get back to work.
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gouessej
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Reply #41 - Posted
2009-04-24 08:02:03 » |
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Im assuming this is because your video card doesn't support polygonOffset. This is a concern, as my current Nvidia card also doesn't support it, but there isnt any flicker as the the depth calculation is accurate. So I really dont know whats the best approach to take, in order to fix the problem.
I have the same problem. If you find a nicer approach, let me know.
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bobjob
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Reply #42 - Posted
2009-04-24 08:37:20 » |
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Made a temp fix for the auto-controlling it should be alot easyer to move around a single unit. I have the same problem. If you find a nicer approach, let me know.
Ill enable glEnable(GL_POLYGON_OFFSET_FILL); as well as translate glTranslatef(0, -0.01f, 0); before drawing the map, then glTranslatef(0, -0.01f, 0); glDisable(GL_POLYGON_OFFSET_FILL); after drawing the map. but i think i might add an option: "Anti-Flicker" that translate the map even lower defore drawing, this option will also need to display a warning: "Warning may cause cartoon lines on map." I attached a pic of the normal scene, and with with anti-flicker. but i doubt this solution will help an FPS, because of faces placed on all sides. Some ideas for an FPS: 1. (Quick) Use a miner scale option on each wall sector. so that the wall translates just a bit away from the direction it is facing. 2. (Quick) draw other objects with an offSet from the wall. 3. (Slowest, but visually best) draw the "wall" scene normally, remove the Depth bit, redraw with colorMask(false,false,false,false), with the scale increased;
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phu004
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Reply #43 - Posted
2009-04-24 22:56:10 » |
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Cool game, smooth game play and good work on the bump maps. The only thing I want to complain about is that the tower defence get less challenging in late stage.
This is what I got:
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bobjob
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Reply #44 - Posted
2009-04-26 01:00:59 » |
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Updated: *fixed automatic controlling. *added a few extra models *made the Tower Defence a bit more challenging
Still need: * Need to make the minimap more interactive * create a few more tower types * create spell immune units
after that I should be releasing version 1.0. Ill be running a webserver so it will be possible to play games over the internet.
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h3ckboy
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Reply #45 - Posted
2009-04-26 06:24:41 » |
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can't wait!
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bobjob
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Reply #46 - Posted
2009-05-09 21:01:51 » |
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Added a considerably big update.
Its now possible to choose from a custom map. (not that the map editor is really available). But I added a few maps to the list.
Also Added web support with country prefix for location of the game being hosted. Its only open when my computer is on, so not really that great, but ill setup and old wooden computer to be dedicated to hosting.
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bobjob
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Reply #47 - Posted
2009-06-04 23:52:11 » |
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Its done, I have officially released version v1.0 There is a webserver up 24/7 for online play.
Im going to stop developing the Tower Defence and start working on a army vs army RTS.
I submitted the game to a few indie sites. Does anyone know of any good indie websites that are worth checking out for game submission?
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gouessej
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Reply #48 - Posted
2009-06-05 10:22:20 » |
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Hi
I will give it a try at home under Linux, I'm currently at work.
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bobjob
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Reply #49 - Posted
2009-06-05 23:15:11 » |
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cool thanx gouessej, glad to know you got my email request.
If someone has a Mac, I would really like to know how it performs (if at all)
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gouessej
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Reply #50 - Posted
2009-06-07 11:31:56 » |
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cool thanx gouessej, glad to know you got my email request.
It works just fine  I played with it during an hour and an half. It is fast (~50 FPS) except if I forget closing a web page containing a Flash application 
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bobjob
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Reply #51 - Posted
2009-06-07 11:41:09 » |
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It works just fine  I played with it during an hour and an half. It is fast (~50 FPS) except if I forget closing a web page containing a Flash application   good to know, thanx again gouessej.
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Mr. Gol
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Reply #52 - Posted
2009-06-07 11:55:31 » |
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Doesn't run on Mac I'm afraid, is there any sort of log file it produces?
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bobjob
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Reply #53 - Posted
2009-06-07 12:19:24 » |
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not really. I only really enable logging and tracing in the java control panel and use that.
could you please post your Mac specs, like: OS, core count, if intel chip.
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teletubo
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Reply #54 - Posted
2009-06-07 15:30:02 » |
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hey bob
the game looks very good, did u do the models yourself ?
I like the gui and stuff, but maybe you should highlight the buttons when mouse enters it . It gives me a vad sensation of "program crashed" when I see no highlights in the button .
Though you said you wont develop TDF, I have some comments about it . I felt a bit sad because of the short funds . There were times that a wave went by, and I didn't have enough money to buy anything . so I just had to wait the next wave . Maybe cheaper and weaker towers ?
oh, and I couldnt see the prices of updates, so I didnt know if I should save money or not to buy it .. well, good luck on your rts !
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bobjob
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Reply #55 - Posted
2009-06-07 23:08:31 » |
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Though you said you wont develop TDF, I have some comments about it . I felt a bit sad because of the short funds . There were times that a wave went by, and I didn't have enough money to buy anything . so I just had to wait the next wave . Maybe cheaper and weaker towers ?
Ill be working on the core engine for the RTS, but I have lost so much time working on what was ment to be a mini-game. there is also a "game menu" button that can top up your funds, if you trade in a boss kill. the game looks very good, did u do the models yourself ?
only some of them. others are taken from custom quake2 models. I like the gui and stuff, but maybe you should highlight the buttons when mouse enters it . It gives me a vad sensation of "program crashed" when I see no highlights in the button .
lol, so true. Yeah ill add this in the core engine. oh, and I couldnt see the prices of updates, so I didnt know if I should save money or not to buy it .. well, good luck on your rts !
yeah  i never got around to implementing the update function. thanx teletubo for the feedback.
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Mr. Gol
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Reply #56 - Posted
2009-06-09 18:05:00 » |
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not really. I only really enable logging and tracing in the java control panel and use that.
could you please post your Mac specs, like: OS, core count, if intel chip.
Java 1.6.0_07, 64-bit server VM Mac OS X 10.5.7 Intel Core 2 Duo
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bobjob
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Reply #57 - Posted
2009-06-09 19:01:44 » |
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Java 1.6.0_07, 64-bit server VM Mac OS X 10.5.7 Intel Core 2 Duo
I was under the impression, Mac didn't have Java 1.6 
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swpalmer
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Reply #58 - Posted
2009-06-10 04:00:05 » |
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I was under the impression, Mac didn't have Java 1.6  64-bit Intel Macs have had Java 6 for a long time.
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swpalmer
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Reply #59 - Posted
2009-06-10 04:03:38 » |
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java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1321) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1267) at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:1066) at com.sun.javaws.Launcher.run(Launcher.java:116) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.opengl.Display at game.gui.GUI.<init>(GUI.java:131) at game.gui.GUI.main(GUI.java:64) ... 9 more
Open Solaris 2009.06 (64-bit) on Intel Core i7 920, nVidia GeForce GTS 250 Java 6 update 13 Smells to me like a compatible native library is not included in the WebStart download. For what it's worth the LWJGL gears demo runs fine.
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