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  Building the native libs  (Read 1074 times)
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Offline Nik777

Junior Newbie





« Posted 2009-01-06 04:20:45 »

Hi all,

I have a couple of questions regarding building the JInput native libraries:

Q1. Is it possible to build the OSX native library on my linux box?
This would be much more convenient (and faster).

Q2. My Mac is an old PPC (G4 Cube) running OSX 10.4. When I try to build the native libraries, I get an error telling me it can't find the i686-gcc program. I've commented the Intel part out for the moment and am  building just the PPC part, but how do I get the intel part built on my PPC box?

Background:
I am using JInput to add support for various 3D devices, starting with the 3DConnexion SpaceNavigator, to an open-source Java 3D application (Art Of Illusion).
So far I have had partial success on linux (not all axes are detected), reasonable success on Windows, and no success on Mac OSX.
I've happily modified and rebuilt the linux native (.so) library, and am pretty sure the problem is in linux and not jinput.

However, on OSX the device is not seen at all, so I am trying to merge in code from a number of other sources to get the SpaceNavigator recognised under OSX.

Q3: Does anyone have any hints or pointers to other work on this that may help? I am happy to do the actual legwork, but any other code snippets involving the OSX HID system that I can find would be appreciated. Shocked)

Cheers!
Nik
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