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Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Posted 2008-12-03 03:18:46 »

Hi,

    This is the beta for my entry.. still is not a game... but I will find something to make it funny.

Downlad Jar

   Arrows move, Ctrl Space shoot, Esc to exit

Update 2008-12-13: New Version: Executable Jar
Update 2008-12-22: New Version: Executable Jar WebStart
 
Offline Ranger
« Reply #1 - Posted 2008-12-03 04:11:21 »

Wow!  Very cool!  Runs great!
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #2 - Posted 2008-12-03 04:17:52 »

looking good so far! i like the parial rotational effect. It makes it feel more dynamic and intense.

It reminds me of the Ares submission in 2005?
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Legends of Yore - The Casual Retro Roguelike
Offline ewjordan

Junior Member





« Reply #3 - Posted 2008-12-03 04:27:45 »

Very cool!  Impressive for only 4k - how hacked up is the rendering, did you do a full software renderer or did you have to cut a lot of corners to fit it in?

Also, a quick suggestion to make the final product playable for those of us on Macs - avoid the arrow key + ctrl combination in game controls, on 10.5 by default that combo switches you to a different desktop. Smiley
Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #4 - Posted 2008-12-03 12:27:29 »

Very cool stuff - I especially like the 3D effect when the player moves from the far side of a screen to another side. As you said yourself though, gameplay needs some work Smiley

This is somewhat similar to what code I'd already written for a game (also a spaceship game, but most likely racing rather than shooting). Mind you, yours is way cooler - mine didn't look quite natural.

So far, I've had four ideas for the 4k (Couronne, Left 4 Dead clone, Space game, and a remake of one of my non-4k games) - three of which have already been more or less taken. Ack! I'll have to be faster next year! :>

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #5 - Posted 2008-12-03 18:11:34 »

I like it! Great work squeezing out some cool graphics. Obviously the next step is to make it a game.

See my work:
OTC Software
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #6 - Posted 2008-12-13 05:57:18 »

Here goes the second version of the game, keeps all the features, and now is a game...

I need to put the title and game over screens...

Web Start
Executable Jar

As always, comments and feedback is welcome!
Offline zammbi

JGO Coder


Medals: 4



« Reply #7 - Posted 2008-12-13 07:59:16 »

Very cool, surprised you fit all that in 4k.

Current project - Rename and Sort
Offline trembovetski

Senior Member




If only I knew what I'm talking about!


« Reply #8 - Posted 2008-12-15 06:50:28 »

Nice! Is there a reason why jnlp has .php extension?

Dmitri
Offline woogley
« Reply #9 - Posted 2008-12-15 07:13:54 »

Nice! Is there a reason why jnlp has .php extension?

Dmitri


For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file
Games published by our own members! Check 'em out!
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Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #10 - Posted 2008-12-15 09:20:03 »

For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file

It's possible to add the jnlp content-type in a .htaccess file, that is if the webserver is apache.

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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #11 - Posted 2008-12-15 10:33:28 »

I think he meant that Wink



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Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #12 - Posted 2008-12-15 11:17:35 »

Haha. I really like the new name. Smiley

Up/down is the wrong way around tho.

弾幕 ☆ @mahonnaiseblog
Offline jezek2
« Reply #13 - Posted 2008-12-15 11:40:38 »

For those who do not have complete control over MIME types on their server, that is common workaround to set the Content-Type to application/x-java-jnlp-file

There is also trick to use URL like this:
http://www.dcc.uchile.cl/~rcarvall/juegos/j4k/2009/Star4x.php/Star4x.jnlp

It's standard feature of PHP, the link actually works Smiley Better to rename to some other name for the php script and even better is to use proper setting with .htaccess if possible.
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #14 - Posted 2008-12-15 18:44:42 »

Nice! Is there a reason why jnlp has .php extension?

It was answered, I have no control over mime settings..

...Up/down is the wrong way around tho.

It's easy to change, but maybe in the next version

....and even better is to use proper setting with .htaccess if possible.

I'll see if I can play with the .htaccess file.

As always, comments & critics are welcome!
Offline SimonH
« Reply #15 - Posted 2008-12-15 21:31:25 »

Looks great, but I found the aiming a bit tricky - seems you can't hit some enemies at all!

People make games and games make people
Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #16 - Posted 2008-12-16 01:15:54 »

Yeah, the code for the enemy spawn makes them appear outside of the playing field, but the ships is not bounded to the screen, you can go out to shoot those enemies.

About the aiming, the bullets have a direction of 1.2*ship's direction, so they can spread more. Maybe a bigger impact radius to make it easier.



Offline rdcarvallo

Senior Member


Projects: 5
Exp: 15 years


2D Java games forever!


« Reply #17 - Posted 2008-12-22 06:04:08 »

New version,
   
    Now posted in Java4K

  *Includes Title Screen
   
  *Enemies are less spread out of the screen.

    Webstart

    Executable Jar
Offline Mr. Gol

Senior Member


Medals: 1



« Reply #18 - Posted 2008-12-22 12:28:33 »

Up/down is the wrong way around tho.

Agreed. And the ships remind me a bit of the original Star Fox Smiley
Offline zeroone
« Reply #19 - Posted 2009-03-08 18:09:20 »

Obviously, this was inspired by Star Fox (SNES).  The 3D engine was implemented well.  You should discuss how it works.  I am having a lot of trouble targeting the enemies.  I can’t position my ship to aim at them and I can’t tell where the enemy bullets are in respect to my ship until they come really close to hitting me.  Cool graphics, but difficult to play. 
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