Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Minimal JRE version this year  (Read 4178 times)
0 Members and 1 Guest are viewing this topic.
Offline Juriy

Junior Member





« Posted 2008-11-27 14:16:16 »

Hello everybody.

What is the planned minimal JRE version this year? Will it be 1.5 as before, or we can move to 1.6? I guess that 1.6 is acceptable.

http://voituk.kiev.ua - java tutorials, tips and tricks (Russian)
Offline appel

JGO Ninja


Medals: 35
Projects: 5


I always win!


« Reply #1 - Posted 2008-11-27 15:26:16 »

JRE 1.5?

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Juriy

Junior Member





« Reply #2 - Posted 2008-11-27 18:33:25 »

Why not 1.6? It's not really _too_ important but in 1.6 there are some nice improvements like radial gradients. Besides, it's the latest stable version. Why use 1.5 then? Smiley

http://voituk.kiev.ua - java tutorials, tips and tricks (Russian)
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #3 - Posted 2008-11-27 18:52:31 »

Why not 1.6? It's not really _too_ important but in 1.6 there are some nice improvements like radial gradients. Besides, it's the latest stable version. Why use 1.5 then? Smiley

Mac?

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Offline appel

JGO Ninja


Medals: 35
Projects: 5


I always win!


« Reply #4 - Posted 2008-11-27 19:01:29 »

1.6 exists for the Mac? No?

http://support.apple.com/downloads/Java_for_Mac_OS_X_10_5_Update_2

Java for Mac OS X 10.5 Update 2 delivers improved reliability and compatibility for Java SE 6, J2SE 5.0 and J2SE 1.4.2 on Mac OS X 10.5.4 and later.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline cylab

JGO Knight


Medals: 30



« Reply #5 - Posted 2008-11-27 19:31:27 »

64Bit only

Mathias - I Know What [you] Did Last Summer!
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #6 - Posted 2008-11-27 19:54:35 »

About a quarter of Macs are stuck on 1.4.2 as well.

Cas Smiley

Offline rdcarvallo

Senior Member


Projects: 5


2D Java games forever!


« Reply #7 - Posted 2008-11-27 20:25:40 »

I use and will continue using 1.4.2  for the development of J4K games.
Offline appel

JGO Ninja


Medals: 35
Projects: 5


I always win!


« Reply #8 - Posted 2008-11-27 20:38:21 »

1.6 released more than a year ago!! What's the problem? Sun? Apple? Ridiculous that developers have to wait this long.

It's tempting just to say "screw mac" and allow 1.6, but recommend that 1.5 be used for better compatibility.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline Juriy

Junior Member





« Reply #9 - Posted 2008-11-28 09:27:29 »

I use and will continue using 1.4.2  for the development of J4K games.

Do you have some metrics that prove that 1.4.2 gives smaller output then 1.5? Or it's just a matter of personal preference?

http://voituk.kiev.ua - java tutorials, tips and tricks (Russian)
Games published by our own members! Check 'em out!
Play the free demo of Revenge of the Titans!
Offline Morre

JGO Knight


Medals: 1
Projects: 10


I'm Dragonene on IRC.


« Reply #10 - Posted 2008-11-28 13:05:48 »

I think I tried compiling with 1.4.2 and 1.5 and comparing the results a few contest ago. If I remember correctly, there was not much of a difference.

That being said, I usually target 1.4.2 but using some 1.5 syntax that gets lost in compilation (generics, for one).  On occasion I target 1.5, but usually not. I don't think targetting 1.6 is such a good idea, since many users apparently do not run JRE6.

Offline rdcarvallo

Senior Member


Projects: 5


2D Java games forever!


« Reply #11 - Posted 2008-11-28 14:09:00 »

Do you have some metrics that prove that 1.4.2 gives smaller output then 1.5? Or it's just a matter of personal preference?

It's personal preference.

For one, is the JDK that I use in my work, so for those slow moments, I open my projects... and since is source in the screen, bosses cannot tell If I'm working in the company's projects or mine.

In my home I have 1.6, but I configured my projects to be compiled with target 1.4.


 
Offline Juriy

Junior Member





« Reply #12 - Posted 2008-11-28 14:28:00 »

I don't think targetting 1.6 is such a good idea, since many users apparently do not run JRE6.

True. That's the bad thing about Java. You can use "latest hot" features of new version only after two years. I guess we'll finally move to 1.6 when Sun release stable 1.7.

Quote
bosses cannot tell If I'm working in the company's projects or mine.
True, that's why I often give "strange" names to classes: "Feature" instead of "Game" or "ActiveEntity" instead of "Enemy"  Smiley

http://voituk.kiev.ua - java tutorials, tips and tricks (Russian)
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 438
Projects: 4


Hand over your head.


« Reply #13 - Posted 2008-11-28 14:41:32 »

Classes? More than 1?! And why would you use a class name longer than one character? Wink

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Projects: Revenge of the Titans, Titan Attacks, Droid Assault, and Ultratron
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (91 views)
2013-05-17 21:29:12

alaslipknot (100 views)
2013-05-16 21:24:48

gouessej (130 views)
2013-05-16 00:53:38

gouessej (125 views)
2013-05-16 00:17:58

theagentd (136 views)
2013-05-15 15:01:13

theagentd (123 views)
2013-05-15 15:00:54

StreetDoggy (165 views)
2013-05-14 15:56:26

kutucuk (187 views)
2013-05-12 17:10:36

kutucuk (190 views)
2013-05-12 15:36:09

UnluckyDevil (196 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.092 seconds with 22 queries.