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  TextureIO.newTexture() performance...  (Read 1126 times)
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Offline adanecito

Senior Newbie





« Posted 2008-11-16 06:15:28 »

Hi All,

I was using TextureIO.newTexture() and passing an BufferedImage into it and noticed the response time was around 100+ milliseconds. I was hoping for faster but not sure if there is some way to speed it up. Is that possible?
I am using the latest version of JOGL under WindowsXP and a AMD X64 5200+

Thanks,
-Tony
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