Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (494)
Games in Android Showcase (113)
games submitted by our members
Games in WIP (562)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Above and Beyond  (Read 3717 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2008-10-27 19:42:35 »

So what is JavaFX going to be offering above and beyond what it's existing competitors (Flash/Flex, Silverlight) are already providing?

Additionally, is there a JavaFX oriented plan to get Java 6 out to the masses?

Kev

Offline princec

JGO Kernel


Medals: 376
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2008-10-27 20:06:59 »

I was thinking "performance" might be one trick they can pull out of the bag there. Hopefully it'll be hotspotted to high heaven and faster than a greased weasel.

Cas Smiley

Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2008-10-27 20:13:29 »

So, I guess thats another question, is JavaFX script compiled down to bytecode or is it run through some Java based engine? (which no doubt will take a few years to mature and become performant)

Looking at this project https://openjfx-compiler.dev.java.net/ it seems like it's considered a good idea to compile to byte code but it's not implemented yet - so I guess for the present the target is a JavaFX engine?

Kev


Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline bienator

Senior Member




OutOfCoffeeException


« Reply #3 - Posted 2008-10-27 21:27:04 »

the preview release already compiles to bytecode. Most of the demos you see online already use compiled JavaFX script.

Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2008-10-27 21:30:06 »

Ah, thats cool then. The compiler page says only a subset works at the moment, does that mean the demos we're seeing only show a subset of whats available so far?

It's this bit that confused me:

Quote
Currently, the compiler is still in the very early stages of its design and implementation.   The source code from the project's Subversion repository can be built, but only a small subset of JavaFX Script language can be compiled.   A full-language compiler has yet to be designed and developed.

Kev

Offline bienator

Senior Member




OutOfCoffeeException


« Reply #5 - Posted 2008-10-27 22:16:04 »

I don't know how up to date the info is (java.net projects are usually updated infrequently @see nimbus l&f project)

But try it yourself (works only with nb 6.1):
http://deadlock.netbeans.org/hudson/job/JavaFX_NB_daily/
open a sample project, build and finally decompile

issue tracker with a lot of info between the lines (login required):
http://openjfx.java.sun.com/jira/secure/Dashboard.jspa

Offline aNt

Senior Member




AFK


« Reply #6 - Posted 2008-10-28 10:29:42 »

alot has been improved in fx 1.0 - way faster, but it still i've on top of java2d at this time. but saying that the draw work that has been done with fx 1.0 has some slick optimizations. there is a lot of polishing to get the goods out to everyone. what does it add beyond Flash and Silverlight, well its JavaFX innit Wink
Offline aNt

Senior Member




AFK


« Reply #7 - Posted 2008-10-28 10:44:30 »

oh good place to find out what we are working on at the moment within our team is on chris's blog:

http://blogs.sun.com/chrisoliver/

the hardware accel stuff is really fun btw.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Dwinin (15 views)
2014-09-12 09:08:26

Norakomi (45 views)
2014-09-10 13:57:51

TehJavaDev (57 views)
2014-09-10 06:39:09

Tekkerue (26 views)
2014-09-09 02:24:56

mitcheeb (49 views)
2014-09-08 06:06:29

BurntPizza (33 views)
2014-09-07 01:13:42

Longarmx (19 views)
2014-09-07 01:12:14

Longarmx (22 views)
2014-09-07 01:11:22

Longarmx (21 views)
2014-09-07 01:10:19

mitcheeb (30 views)
2014-09-04 23:08:59
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!