well i think you can make games in javafx 1.0, simple and even alittle more crazy (see moontank for one, multiplayer 3d javafx 1.0 game at javaone); its a case of having an idea and just doing it. i don't tend to roll with people that are just haters before something has even shipped, thats being a bit closed minded tbh. cheer up mgianota you havn't seen how bad it really is yet

Ok it is possible to write a game from scratch in JavaFX... but when your Java source code counts hundreds of thousands lines, you don't want to rewrite everything only to use some graphic components of JavaFX. Is it possible to use an ImageView in a Java AWT Frame? For example, can I write something like this below?
import javafx.scene.image.ImageView;
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| public class Test{
public static void main(String[] args){ ImageView iv=new ImageView(); }
} |
For Java Webstart, it seems not complicated:
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| <?xml version="1.0" encoding="UTF-8"?> <jnlp spec="1.0+" codebase="http://javafx.com/releases/preview1/demos/SwirlingSquares" href="launch.jnlp"> <information> <title>Swirly Squares</title> <vendor>Sun Microsystems</vendor> <description>JavaFX Demo showing squares swirling around with a shaped window.</description> <description kind="short">Swirly Squares</description> <homepage href=""/> <offline-allowed/> </information> <security> <all-permissions/> </security> <resources> <property name="jnlp.packEnabled" value="true"/> <j2se version="1.6+"/> <jar href="BlogDemo.jar" main="true" download="eager"/> <jar href="lib/Scenario.jar" download="eager"/> <jar href="lib/javafx-swing.jar" download="eager"/> <jar href="lib/javafxgui.jar" download="eager"/> <jar href="lib/javafxrt.jar" download="eager"/> </resources> <application-desc main-class="blogdemo.Main"> </application-desc> </jnlp> |