Hey all! I'm not sure how to introduce myself properly besides from saying I would like to develop Java games yet my expertise with the tools needed are a little erm... Lackluster.
Even with a good background in programming and 3D modelling I'm having some trouble understanding the principles of Java3D (an expert's opinion to start out with). Following more or less four tutorials (with the exception of Sun's) none of them actually lead me anywhere, even when I copied everything to see if I am doing it right. While I don't expect to master this tool overnight I hope a community would help out a clueless nublet who's trying to get more out of his studies from college.
Now for something I've been wanting to know for a while: Are there any easy to follow guidelines to start off with a screen (either window or applet is irrelevant) such as a template? To be frank the beginner tutorials aren't made for complete beginners like me and some even forget to mention which methods go where.
Sorry if I sound a little brash, I don't exactly have anybody to teach me this personally so it's kind of annoying doing geometrical shapes and whatnot when I've got third party models finished already.