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  SingSong Karaoke  (Read 11658 times)
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Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Posted 2008-10-06 08:00:09 »

SingSong is karaoke with a twist: the game tracks the notes the players sing and scores them against the notes they are supposed to be singing.



Some key features:

* Sing scored karaoke with ANY song in the world.
* Supports any number of simultaneous players (limited only by the number of microphones).
* Players singing at the same time can sing different lyrics (eg, a duet or lead/backup vocals).
* Powerful tools to quickly add support for new songs.
* Java, so cross platform: Mac, Linux, Windows

The game is commercial but a free trial version is available with a limited song selection. The website is here:
http://singthegame.com/
The game itself is here:
http://singthegame.com/trial.jnlp

Constructive feedback on the game and website is highly appreciated! Smiley

Because I know someone will mention it, similar games exist for the PS2, PS3, Xbox360, etc. These games have a limited track listing or make you buy songs from a limited selection at something like $1.50 each. There is also an open source PC game called UltraStar that does pitch detection. SingSong differs by having more game play features that these other games, more accurate pitch detection, and the ability to use any song in your digital music library.

Much thanks to Kev for the awesome Slick 2D library that made this possible!

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #1 - Posted 2008-10-06 12:00:01 »

I haven't tried it yet, but the features and screenshots look excellent.  Great job.  I have been looking for something like this for a while.  I want to learn to sing, but don't have time for singing lessons and this software is exactly what I need.  Now as soon as I can afford it I will buy it.

The website is good also.  It's simple, clean and easy to navigate.

Offline zammbi

JGO Coder


Medals: 4



« Reply #2 - Posted 2008-10-06 12:24:04 »

Looks nice.
The program loaded fine but the songs couldn't download for some reason. Therefore was unable to try it out fully.

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Offline SimonH
« Reply #3 - Posted 2008-10-06 14:10:48 »

Looks nice.
The program loaded fine but the songs couldn't download for some reason. Therefore was unable to try it out fully.

Same here...

People make games and games make people
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #4 - Posted 2008-10-06 15:19:45 »

Ha ha ha, awesome. I'll try this out whenever I have a window of non-embarrassment... i.e. I'm alone.  Grin

See my work:
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Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #5 - Posted 2008-10-06 18:23:55 »

Demonpants:  Tongue A few drinks also helps if you are into that.  Grin

CaptainJester, I'd be interested to hear if you think you improve by singing with the game. I'm definitely better than I was when I started developing the game, though my wife still stomps me almost every time.

I'm concerned you guys were unable to download the songs. What OS and version of Java are you running? Can you post your JWS log? To turn it on go to Java settings (on Windows: Start -> Settings -> Control Panel -> Java) and on the Advanced tab check Settings/Debugging/Enable logging. Then run the game again and look in "user.home/Application Data/Sun/Java/Deployment/log" for the latest log file.

Sorry this is such a pain, it is supposed to log to "user.home/.singsong/singsong-game.log" but it looks like it just creates an empty file. I'm guessing I can't redirect System.out when running through JWS.

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 801
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #6 - Posted 2008-10-06 19:28:33 »

If your game is in beta, people may be more open to share their stdout and stderr.

Just redirect System.out and System.err to two socket outputstreams and listen for horrible crashes at the other end Smiley

It's the best approach, IMHO as you also get the stacktraces that the enduser doesn't notice, or doesn't care to send you.

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Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #7 - Posted 2008-10-06 20:09:50 »

Heh, I'd have to at least have a way to turn that off. People get upset when you start sending even harmless info without their knowledge. The game isn't supposed to be in beta...  Undecided It is definitely supposed to work!

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 801
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #8 - Posted 2008-10-06 20:28:18 »

Then redirect your stderr to a custom stream, that asks the user (when the first byte is written) whether he agrees to do a bugreport, if yes, connect to a server and push some bytes.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #9 - Posted 2008-10-07 12:01:05 »

I got it running on my machine.  No problem downloading a song either.  The only problem I had was that it froze my machine.  This is not your programs fault.  I am having the same problem with almost any game that uses OpenGL/DirectX calls into my video card.  Up until that point it worked fine.

Can you tell me what graphics calls you are making?  Anything beyond normal like CG or GLSL?

Thanks.

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Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #10 - Posted 2008-10-07 18:17:25 »

It is pretty standard Slick/LWJGL stuff. If it downloaded a song ok I assume you made it to the sing screen. There it just draws images, quads, and uses an alpha map.

Anyone have more info on the error? I haven't had any other reports that it was crashing.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #11 - Posted 2008-10-07 18:37:58 »

It is pretty standard Slick/LWJGL stuff. If it downloaded a song ok I assume you made it to the sing screen. There it just draws images, quads, and uses an alpha map.

Anyone have more info on the error? I haven't had any other reports that it was crashing.

Thanks. 

I did a little searching and it looks like this is a problem with the 9600pro.  It's time for me to get rid of it.

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #12 - Posted 2008-10-07 19:21:53 »

Started without a hitch, but the actual lyrics scrolling seems to be terribly jerky. They'll be a noticable jump every second or so - looks suspiciously like the gc kicking in.

Also the audio seems to get progressivly more out of sync as the song went on, but that just could be markup problems I guess.

What with this and Ultrastar it'd be nice to see something other than straight copying of a certain other game's look-and-feel wholesale, but that's a rant for another day. Grin

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Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #13 - Posted 2008-10-14 07:33:18 »

Orangy Tang, what version of Java (including update number) are you using? I found Java 1.5u16 specifically to be jerky. Doesn't seem to happen in Java 6.

Ultrastar copies SingStar. SingSong is nothing at all like SingStar. IMO the SingStar interface, while closer to a traditional karaoke machine, does a poor job of conveying information.

The current UI is a first milestone. I wanted to get it working and out there else I might not have ever gotten it out there, given my past track record with releases. Smiley I hope to build upon it in the future. I do think the scrolling lyrics style is the best way to go, so I don't see that changing, but more effects are needed along with a tournament mode, party games, etc.

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #14 - Posted 2008-10-14 09:56:21 »

Orangy Tang, what version of Java (including update number) are you using? I found Java 1.5u16 specifically to be jerky. Doesn't seem to happen in Java 6.

I think it was 1.6.something, but I'm not sure. I'll check next time I'm on that machine.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #15 - Posted 2009-08-06 08:34:51 »

FWIW, I fixed the jerkiness in SingSong a while ago. The OS and/or audio hardware on some computers doesn't update the playback time very often, so scrolling was jerky. I now do some magic based on the system clock and smoothly transitioning to the playback time when it changes, since playback may actually be faster or slower than real time.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #16 - Posted 2009-09-10 15:45:42 »

This was great fun, and worked very well! Despite sucking at singing I did pretty well. Featured!

+1 point the game installs and uninstalls correctly
+1 point the game doesn't crash ever
+1 point the game is slickly presented
+1 point the game has "good" graphics that suit the game
+1 point the game has "good" sound that suit the game
+1 point the game's overall style is "good"
+1 point the game is original or brings a great new original twist
+1 point your judge enjoyed playing the game
+1 point you don't whine and you demand nothing of the mods (simply saying "can you rate my game please" is fine)

9/10.

I didn't give you a "+1 point if the game is complete enough that doesn't feel anything is missing" because having to manually download mp3s felt really segmented from the game itself and didn't seem like something I should have had to do. Obviously the reason you did this is because of rights, but it forced the game to not feel nearly as complete. I clicked a song to play and the had to find it on my computer, where of course it doesn't exist. That's a little tough, plus because it needs mp3s I can't play anything I bought from iTunes. So basically I need to steal it or rip it from a CD, neither of which are good options. Can you do anything about that? I don't think so, unfortunately.

Lots of fun playing the free songs, though! Keep it up!

Eli

See my work:
OTC Software
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #17 - Posted 2009-09-10 23:15:37 »

Thanks Demonpants! Smiley Glad you found it fun. 9/10 isn't bad.  Cool

To play the free songs it has to download them, otherwise the JWS would take forever (3mb game + 10 free MP3s @ ~3mb each = 33mb!). By "manually download mp3s" I assume you mean that you have to choose your own song file to play one of the three commercial songs (Eric Clapton, Madonna, Gloria Gaynor)? Yeah, no way around that. I didn't originally have any commercial songs, just the free ones, but I found people wanted to try it out with songs they know.

FWIW, the full version of the game uses some fancy fuzzy matching to search through all your music and find songs the game supports. This way you don't have to manually choose each song. It supports 300+ out of the box, so chances are you have a few supported songs. Also you can add support for new songs yourself using the provided tools.  Cool

The game supports MP3, OGG, FLAC, and APE. These are all decoded using pure Java. If you have QuickTime installed then it will use that to play M4A, M4P, M4B, AAC, MID, and WAV. This means you can use music purchased from iTunes, even DRMed music, with SingSong.

Special thanks go out to Kevin for Slick and MatthiasM for TWL. Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #18 - Posted 2009-09-11 14:29:59 »

Wow, I didn't know it supported all those options. That's pretty awesome, great work there. And yeah, I meant the Madonna etc. tracks. Having a little load time for the music as it is downloaded is really not a big deal at all, and makes sense to me. I wouldn't really want to have all those songs stored on my hard drive, either.

Eli

See my work:
OTC Software
Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #19 - Posted 2010-06-07 06:07:57 »

Check it out, how cool is this!? Cheesy
http://n4te.com/singsong/commercial.mpg
Non non non! Avec son petite balcon! Cheesy

Offline CommanderKeith
« Reply #20 - Posted 2010-06-07 07:19:16 »

That's incredible!!! On what is it being played??? Web? TV?!

Congrats!

Offline Nate

JGO Kernel


Medals: 149
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #21 - Posted 2010-06-07 07:56:40 »

Thanks! Cheesy:D:D Pretty sure it's web only. It is supposed to be live, but I couldn't find it on LG France's website.

Offline CommanderKeith
« Reply #22 - Posted 2010-06-07 16:27:46 »

What cool exposure, a real feather in your cap!

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