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  why these two method generate different results?  (Read 1451 times)
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Offline Cricket

Senior Newbie





« Posted 2008-08-30 13:57:23 »

float ctrlPoints[10][10][3] = {....../*fill it*/......};   


method 1:
        FloatBuffer ctrlPointsBuf = BufferUtil.newFloatBuffer(ctrlPoints.length * ctrlPoints[0].length * ctrlPoints[0][0].length);
       
        for (int i = 0; i < ctrlPoints.length; i++){
            for (int j = 0; j < ctrlPoints[0].length; j++){
                for (int k = 0; k < ctrlPoints[0][0].length; k++){
                    ctrlPointsBuf.put(ctrlPoints[j][k]);
                }
            }
        }
        ctrlPointsBuf.rewind();
       

        gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, ctrlPoints[0][0].length, ctrlPoints[0].length, 0, 1, ctrlPoints[0].length * ctrlPoints[0][0].length, ctrlPoints[0].length, ctrlPointsBuf);

method 2:
        gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, ctrlPoints[0][0].length, ctrlPoints[0].length, 0, 1, ctrlPoints[0].length * ctrlPoints[0][0].length, ctrlPoints[0].length, ctrlPoints, 0);

Offline bjgil2

Senior Newbie




That's it Mr. Giraffe, get all the marmalade


« Reply #1 - Posted 2008-08-31 01:21:43 »

My best guess would be that the method can't handle multi-dimensional arrays.

Cheers,
Brett
Offline Cricket

Senior Newbie





« Reply #2 - Posted 2008-09-06 07:25:36 »

thanks
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