hell32.dll asked a question about JOGL, not about LWJGL. I don't understand why you speak about it here, we don't mind if another binding already exposes OpenGL 3 API.
We? You!
You have to understand that not everybody is like you. You have been derailing so many threads with your whining.
Well, let's turn to the original poster (hell32.dll), and ask whether he appreciates that he is now informed about LWJGL so that he can get started with OpenGL3, as opposed to be left in the dark - and stuck with JOGL, only due the fact that he posted this in the 'wrong' forum...