Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (744)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (825)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Error in TextureData?  (Read 903 times)
0 Members and 1 Guest are viewing this topic.
Offline kollerma

Senior Newbie





« Posted 2008-08-15 09:58:25 »

I am using Texture.updateSubImage(...) to update a region of a texture with the content of a TextureData object.
Internally this method is calling "gl.glPixelStorei(GL.GL_UNPACK_ROW_LENGTH, rowlen);" to be able to update only a region.
The update goes wrong as rowlen coming from TextureData.getRowLength() is not set (0 by default).

The TextureData is not loaded from an image but created using the constructor with a Buffer, width, height, etc.
Therefore rowLength inside TextureData is not set, which is done automatically if you load an existing image.

After setting the row length manually on TextureData it works as expected.

Does anybody know if this is by purpose or just an error?
Pages: [1]
  ignore  |  Print  
 
 

 
Ecumene (143 views)
2017-09-30 02:57:34

theagentd (207 views)
2017-09-26 18:23:31

cybrmynd (291 views)
2017-08-02 12:28:51

cybrmynd (283 views)
2017-08-02 12:19:43

cybrmynd (293 views)
2017-08-02 12:18:09

Sralse (286 views)
2017-07-25 17:13:48

Archive (953 views)
2017-04-27 17:45:51

buddyBro (1089 views)
2017-04-05 03:38:00

CopyableCougar4 (1655 views)
2017-03-24 15:39:42

theagentd (1422 views)
2017-03-24 15:32:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!