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  making a turn-based tactics RPG  (Read 2500 times)
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Offline dx2006

Innocent Bystander

« Posted 2008-08-14 03:12:52 »

Hello all! I've started my first serious game-making project in java - a turn-based tactical RPG set in modern times.  I've gotten about 50% of it done for a working preliminary version (without graphics and such) but I hope it eventually will have at least basic isometric graphics and sound/music.  Thing is, I don't have experience coding graphics, so I'm focusing on making a text-based version to start.  Are there any tutorials or resources I can use that could help me make an isometric game?
Offline fletchergames

Senior Devvie

« Reply #1 - Posted 2008-08-14 03:24:29 »

Buy the book "Isometric Game Programming With DirectX 7.0".  It's old, but it's the only comprehensive book about the subject.  I believe "Killer Game Programming with Java" also has a chapter about it, and the chapter might be available for free on the book's website.

Both books should be cheap.

Do a google search for free resources if you like.  Here are my bookmarks about the subject:

I can't recall how good or bad the content was, but the fact that I bothered to bookmark those urls suggests that there must have been something good about them.

Since you're not so good with graphics at this point, you might want to focus on that first.
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